custom collisions?

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YagerX





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Joined: Wed Jun 27, 2007 1:59 am

custom collisions?

Post by YagerX »

i was just wondering if you could inject these with the coll tool by detox...
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Zone 117




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Post by Zone 117 »

What do you mean..? Yes the program works.

And I don't think you know what coll is.
Coll = Bullet (projectile) collision.
Phmo = Bipd (player) collision.
Mode = The visual model, no collision.
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YagerX





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Post by YagerX »

oh ok thanks i just thought that since it said extract to .obj... ah well....
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