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creatin bsp

Posted: Fri Sep 14, 2007 10:45 pm
by pizzamods
i wanna create my own custom bsp but i dont know how, i know its possible coz the swamp fox did it with deep darkness (i think) and glasswall

Posted: Fri Sep 14, 2007 10:49 pm
by L0d3x
Could you give a link to this BSP?
I'm guessing he just added some machs, perhaps nulled out the BSP itself.

The only BSP editing you can do so far is adding terrain like rocks and trees through itmc spawning. (look up a tut on adding trees, and replace trees with any kind of rocks)

EDIT: just read this a minute after posting this lol
http://forums.halomods.com/viewtopic.php?t=69116

Posted: Fri Sep 14, 2007 11:58 pm
by Agent ME
No one has ever made a custom bsp. Most you can do is move vertices, etc.


If SwampFox had made a custom BSP, don't you think he'd have made something better for Deep Darkness? :P

Posted: Sat Sep 15, 2007 12:25 am
by G.I.R.
Deep Darkness and Glasswall were BSP conversions, not brand new BSPs.

Posted: Sat Sep 15, 2007 4:10 am
by willtheoct
i believe there is a way, after all, bungie did it.

in sparkedit, you can export the BSP as a wavefront obj file. this leads me to think that bungie uses collision models for their BSP. if there was some way to replace the BSP with your own obj, it would be extremely simple.

1-extract the BSP from a map(unless you want to start from scratch)
2-open the object file in Blender(free) or granny 3d(1000$) or bink video(3000$) or any modeling program, save the new obj file.
3-somehow, put the object file back into the game as the BSP.

Posted: Sat Sep 15, 2007 5:22 am
by grimdoomer
there is a way and i know how. you actully craft and form the terrain then pic wich textures go there.amd im not joking if any one doiesent belive me. ill dig up the tut for you.

Posted: Sat Sep 15, 2007 6:14 am
by Halo4Ever
even if you create your own bsp, we can't completely edit full collision so how could we make collision for it? The community doesn't fully understand havok if I'm correct, though I could be wrong.

Posted: Sat Sep 15, 2007 7:21 am
by antszy101
Custom BSP in Halo 2 IS NOT POSSIBLE as of now.
Willtheoct, sparkedit is for HaloPC, not Halo2 xbox. Also, of course Bungie did it. Halo would not exist if they didn't. Lastly, we all know that there is a collision model.
Grimdoomer, yes, you would have to model and texture the map :roll: , but that solves no problems. The problem is getting the bsp into Halo2.

Posted: Sun Sep 16, 2007 10:46 am
by preston566
I'm not exactly sure what I did, but after I did some crap in 3Ds max9 with coagulation, the map didn't even look like bunige made it. So though you cannot actually make a custom BSP yet ( or so we think) you can edit it to the point where it looks exactly like the bsp you want.
with regret,
preston556

Posted: Sun Sep 16, 2007 10:54 am
by L0d3x
Could you go into more detail on what exactly you did? So you remodelled the BSP and reinjected it? Did it work when you played it? Was the collision fixed and stuff?

If so I would really like to know what you did!

Posted: Sun Sep 16, 2007 10:57 am
by Supermodder911
antszy101 wrote:Custom BSP in Halo 2 IS NOT POSSIBLE as of now.
Willtheoct, sparkedit is for HaloPC, not Halo2 xbox. Also, of course Bungie did it. Halo would not exist if they didn't. Lastly, we all know that there is a collision model.
Grimdoomer, yes, you would have to model and texture the map :roll: , but that solves no problems. The problem is getting the bsp into Halo2.
Not exactly the problem is getting collision and loading the map.