Here's the very first tut I read when I first started skinning, It's really old but if it helped me it could possibly help you (hopefully), It is just the text, I did'nt keep any of the pics....sorry, if you need pics I could possibly find them and update this but for now I hope this helps a little. Remember there are alot more ways to go about this then the tut below. You can now use a couple of other prog's. Look in our tut section.
Programs Needed
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Adobe Photoshop Cs2 or
A Bitmap internalizer Recommed Halo2IB
.DDS plugins
Dothalo Map Editor
CMR [Coolspots Map Resigner]
Shared.map
and Knowing that you know how to FTP to Your xbox and Sign maps
FTPING
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Step 1
Adobe and The Plugins
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Ok First you need to Download Adobe Photoshop Trial i think you get 30 Days of free Trial then you Need to Purchase Activation, there are Cracks . Now once you go that go to My computer ..Local disk..Program Files..Adobe..Photoshop cs..then Copy The .dds plugins Available Above ot File Formats, Extensions, and import and Export. just in Case..
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Step 2
Weapon/Vehicle Internalizing
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Ok Now Weapons and Vehicles in terms of Bitmaps are not located on the map so internalizing will put that Weapon/vehicle into the map.To do this a program Called a Bitmap Internalizer
I recommend halo2IB [above] Now Find What Map You Want to add these To.
open Halo2IB
open ur Map ..
Scroll down unitl you find your Weapon/Vehicle
Warthog=Warthog Standard
Banshee= banshee plate
Weapons are Normal names...
And click it then on the Bitmap Relflex numbers Click One and Make Sure the Non Proper Method is Clicked then click internalize Bitmap As Shown Below..it will ask Your For Shared.map open that Then Wait a Blue Bar will Appear After a while and then done
Now that Weapon or Vehicles Bitmap is inside the .map and Able to be Skinnned.
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Step 3
Extracting Bitmaps For use In Photoshop.
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ok Now We need to get that Bitmap Out to edit With Photoshop. So open Dothalo and open the map that you internalized the bitmaps in.
scroll down to the [Bitm] or Bitmap tag Scroll around to find the bitmap you internalized. i will be using a warthog as Example.
click the Bitmapthen the Raw data Editor Will Appear Showing the Bitmap of your Item or Vehicle. if it is Black or distorted You did Something Wrong or That Weapon Cant be Skinned...
Now click extract bitmap as shown..Now Remember the Dxt Version of bitmap Located here
Now open Adobe photoshop..Wait for it to load then in the upper right click file open And open The Bitmap you just extracted..As shown
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Step 4
Editing In Photoshop
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ok Well there isnt Much too Explain but Make it cool looking be Creative [P.s Most Designs look pretty cool No matter what]
functions Shown Below of adobe
Now there Are Much More functions but Main ones Are this
now Saving is easy Simply Click Save Then On the Drop down save As .dds
a screen Will appear..now you need to save It according to your bitmaps Version as you shuld of recorded above,,,Dxt1, Dxt 2/3, Dxt 4/5
Warthogs happen to be dxt 3
So i will save it as Dxt 3 as shown [ now the Dxt Version Depends on your bitmap so dont Save everything as dxt 3 B/c there not
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Step5
Inject Bitmap
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Now open Dothalo and Open your Map go to the Bitmap you are editing [where we extracted the Bitmap]
[Bitm]. then On the Raw Data Editor Click inject Bitmap and Choose your recently edited Bitmap as shown
Now Click Save Changes ,
fix Encryption
then Sign your Map
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Skinning Scenery Like maps
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Now this is All the Same Except You do not have to internalize it B/c of course It is Already in the map so Find the Bitmaps you want to Edit Like these
Now Above is an Example of some Scenery bitmaps From Terminal. Those are already internal so dont internalize them do all the Steps Extract Bitmaps, edit, Save, inject,Save,fIx,Sign Map
ok now FTP map to Xbox..
Created By Gorlax