entity scnr plugin

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grimdoomer




System Engineer

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Joined: Mon Oct 09, 2006 4:36 pm

entity scnr plugin

Post by grimdoomer »

i had to reinstall windows and i have to get all my apps again. but in my entity 1.3.9 when i go to the scnr tag in the meta editor i dont see start up in mp in the AI squads box i only see mp respawn enabled. and i tryed that but i got black screened idk if its the fact that im using a sp-mp bsp or what but i would relly like the old plugin. can some one find it i looked but i cant find it. if someone has it could you upload it.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Shadowz_O_Death




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Re: entity scnr plugin

Post by Shadowz_O_Death »

"Start up in MP" is the same as "MP respawn enabled." The values are just labeled differently. Obviously, you did something incorrectly. Let's go over some of the most common problems...

1. Have you nulled all of the UDLG (Unit Dialogue) tags within the character's HLMT (Object Properties) tag?
2. If your map uses an MP BSP, have you nulled "AI Orders Index?"
3. If your map uses an MP BSP, is "initial state" set to "-1" and "return state" set to "0"?
4. If you have performed a BSP conversion, have you nulled all of the LSND (Lopping Sound) and SNDE (Sound Environment) tags within the SBSP (Structure BSP) tag?

If you're still having problems, please let me know. Thanks!

Regards,
Shadowz_O_Death
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grimdoomer




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Post by grimdoomer »

yes the sp bsp works im adding AI for a friend ive done AI befor i know to null all the uldge tags and effe tags for flood. i just like the old plugin because it had the AI squads at the top and i dident have to hit show invisibles.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Rockymods




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Post by Rockymods »

Milyardo's tutorial had a plugin that was just the AI stuff. Look for his AI tutorial.
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