App Suggestion/Request
Posted: Thu Sep 06, 2007 12:46 pm
Right now, applying a patch overwrites the characteristics of the clean map with those of the modded map, in entirety.
It would be nice if we could patch a clean map with parts of different other maps. For example, patch only the player spawns from one map, then patch only the weapons and models from another, the bipeds from another, etc., without overwriting anything else. It could be implemented such that the aspects to include in the patch are specified at patch creation, or the patch is created normally and the aspects to be applied are specified by the user at patch time, perhaps by a list of tags and checkboxes.
It would also be very attractive if the partial patches could be compatible across different source maps. So you could inject your player spawns from Headlong into Ascension, for example. I know some resources have different directory paths, and these could either be corrected and internalized(?) by the partial patcher or simply left incompatible for patching maps other than the source map.
Among other things, this would make fixing player spawns and team spawns very easy. You could just make a partial patch with a dozen spawns lined up in organized rows at X=0, Y=0, Z=30, with team spawns clearly grouped and separated. Then apply that patch to any mod you like, and it's a simple click and drag in the BSP Viewer to set your dozen spawn points. Or if you have some elaborate weapon mods that you want in several maps, e.g., for map packs or weapon rebalancing, you could make one partial patch for the weapons and apply it to as many maps as you want.
I don't have the knowledge to create this app, so it will have to be someone else's project. If you're interested or you think it's a good idea, please post here.
It would be nice if we could patch a clean map with parts of different other maps. For example, patch only the player spawns from one map, then patch only the weapons and models from another, the bipeds from another, etc., without overwriting anything else. It could be implemented such that the aspects to include in the patch are specified at patch creation, or the patch is created normally and the aspects to be applied are specified by the user at patch time, perhaps by a list of tags and checkboxes.
It would also be very attractive if the partial patches could be compatible across different source maps. So you could inject your player spawns from Headlong into Ascension, for example. I know some resources have different directory paths, and these could either be corrected and internalized(?) by the partial patcher or simply left incompatible for patching maps other than the source map.
Among other things, this would make fixing player spawns and team spawns very easy. You could just make a partial patch with a dozen spawns lined up in organized rows at X=0, Y=0, Z=30, with team spawns clearly grouped and separated. Then apply that patch to any mod you like, and it's a simple click and drag in the BSP Viewer to set your dozen spawn points. Or if you have some elaborate weapon mods that you want in several maps, e.g., for map packs or weapon rebalancing, you could make one partial patch for the weapons and apply it to as many maps as you want.
I don't have the knowledge to create this app, so it will have to be someone else's project. If you're interested or you think it's a good idea, please post here.