changing wep names

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
R21





Posts: 28
Joined: Sun Jun 24, 2007 1:58 pm

changing wep names

Post by R21 »

how do i change the name of a weapon so when i pick it up it says what i want it do say? thanks
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Post by CaptainPoopface »

Download a program called Hex Workshop. Then use it to open your map, and search for the strings you're trying to replace. Once the program finds those strings, simply type over them with what you want. However, you cannot exceed the number of characters in the existing string. Depending on the name of your new weapon, you might want to replace a weapon with a longer name so you have more characters to work with. For example, "magnum" only has six letters, but "rocket launcher" has 15, including the space. If you want a string to be shorter than the existing string, replace the extra letters with spaces.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
User avatar
Prey




Connoisseur Snitch! Pyre Articulatist 500

Posts: 1026
Joined: Wed Dec 27, 2006 6:49 am
Location: UK
Contact:

Post by Prey »

CaptainPoopface wrote:Download a program called Hex Workshop. Then use it to open your map, and search for the strings you're trying to replace. Once the program finds those strings, simply type over them with what you want. However, you cannot exceed the number of characters in the existing string. Depending on the name of your new weapon, you might want to replace a weapon with a longer name so you have more characters to work with. For example, "magnum" only has six letters, but "rocket launcher" has 15, including the space. If you want a string to be shorter than the existing string, replace the extra letters with spaces.
In that case you would also have to fix the file's index, which manually will quickly become very tedious..
Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Post by CaptainPoopface »

That's not what I meant.

In the above example, what I meant was to apply the weapon mods to the rocket launcher instead of the magnum, so that the modded weapon will be associated with the rocket launcher's strings. Then all you have to do is change those.

When it comes to hex, I would not presume to do anything more complex than a marginally intelligent monkey could handle...

Hats off to data abstraction, and the people who implement it.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
User avatar
iBotModz





Posts: 53
Joined: Fri Mar 16, 2007 4:04 am

Post by iBotModz »

I would just use that sweet Prey Program Blu, (thats the text ones name isn't it) Thats what I use. Just download it, open that map then all the text loads, find the weapon and change it, make sure it less or same charcters
User avatar
SpecOp44




Advisor Recreator Snitch! Critic

Posts: 2008
Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm

Post by SpecOp44 »

Alius bos.

However it may have trouble if the map is not clean. Just change the names before you start modding it.
Image
User avatar
bibbit




Socialist

Posts: 1900
Joined: Sat Nov 11, 2006 6:09 am
Location: The state of Virginia, located in the United States of America.

Post by bibbit »

Or use Entity 1.4's Unicode editor.
Image
User avatar
Rockymods




Wordewatician 500

Posts: 721
Joined: Sun Apr 08, 2007 10:33 am
Contact:

Post by Rockymods »

I find that XVI works the best, haven't encountered any troubles as of yet.
Post Reply