fire
- grimdoomer
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fire
i transfered fire from the scen of of sp map and im going to put it into a mp. so i have it in the map, but its just an effe tag so how do i spawn it?

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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- JacksonCougAr
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- grimdoomer
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where do i spawn it as an atachment do i just clone a mach null out the hlmt then swap the atachment to the effe tag?

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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- JacksonCougAr
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Your not even kidding are you >_>Tain7ed wrote:its a scenery tag, spawn it through the scnr tag
Mmmm >_> tell me the use this fire will be put to and I'll toss you up a quick tutorial.grimdoomer wrote:where do i spawn it as an atachment do i just clone a mach null out the hlmt then swap the atachment to the effe tag?
- grimdoomer
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to just sit there and look cool nothing more

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- JacksonCougAr
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Yea >_> gotcha!
Clone the Pod_carbage bloc
Go to the Attachment Reflexive in Meta Editor.
Make the first an [EFFE] [FIRE]
Make the second an [LSND] [GASOLINE FIRE]
Now clone the Pod_carbage hlmt
Null the model
Null the collision
Null the phmo
Spawn via obstacle pallet
Maybe nulling the model and phmo will black-screen it so it that fails, five it the model of a gravlift, havlift, and the phmo of something else.
Method 2 [better] Never done it.
Do this using a scenery tag with attachments in it already, or add them to it using chunk cloner.
Everything is the same as above but your using a scenery tag, and spawning via the scenery pallet.
Some Scenery may have animations, null these in the HLMT if you feel like it.
And I Believe nulling the scenery's model, etc won;t mess things up at all.
Clone the Pod_carbage bloc
Go to the Attachment Reflexive in Meta Editor.
Make the first an [EFFE] [FIRE]
Make the second an [LSND] [GASOLINE FIRE]
Now clone the Pod_carbage hlmt
Null the model
Null the collision
Null the phmo
Spawn via obstacle pallet
Maybe nulling the model and phmo will black-screen it so it that fails, five it the model of a gravlift, havlift, and the phmo of something else.
Method 2 [better] Never done it.
Do this using a scenery tag with attachments in it already, or add them to it using chunk cloner.
Everything is the same as above but your using a scenery tag, and spawning via the scenery pallet.
Some Scenery may have animations, null these in the HLMT if you feel like it.
And I Believe nulling the scenery's model, etc won;t mess things up at all.
- JacksonCougAr
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- grimdoomer
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my fire doesent show up eather way and i cleared my cache wtf? am i suposed to swao the atachment with the scenery effe or just the effe in the effe tag? im gunna try
UPDATE: i swaped the effe tag for the scen one and still nothing
UPDATE: i swaped the effe tag for the scen one and still nothing

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.