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lil bit of help needed.

Posted: Sun Aug 26, 2007 9:57 am
by flip_skater14
mk im makn a mod and i need more road cones in headlong. now ive cloned them all. and now only needa move em around. but they dont show up in enity's bsp viewer. any ideas on how to move them another way or gettin to show up in the bsp viewer.

Thanks

-Flip_skater14

Re: lil bit of help needed.

Posted: Sun Aug 26, 2007 9:59 am
by kibito87
flip_skater14 wrote:mk im makn a mod and i need more road cones in headlong. now ive cloned them all. and now only needa move em around. but they dont show up in enity's bsp viewer. any ideas on how to move them another way or gettin to show up in the bsp viewer.

Thanks

-Flip_skater14
If you cloned them...they are going to be right on top of each other. Just pick up the road cones in the bsp viewer and move them.

Posted: Sun Aug 26, 2007 10:01 am
by flip_skater14
but thats the thing they dont show up in it.

Posted: Sun Aug 26, 2007 2:19 pm
by Scoliosis
now the raod cone is a bloc i think )i dont have my headlong.map with me so i cant check) but make sure you cloned more spawns in the scnr tag. and as kibito87 said:
If you cloned them...they are going to be right on top of each other. Just pick up the road cones in the bsp viewer and move them.
if you select one of the road cones while they are all spawning at the exact same spot, one click will select multiple spawns.

let me explain that with a bit more detail. for example if you had 20 cones spawning at the xyz co-ords of say:

x: 5.4525349
y: 45.3254370
z: -9.678797

then you will only see one cones, but there are actually 20 there and even if you only click that mouse once, all 20 will be selected, or at least a vast majority of them. there are 2 ways to fix this.

1: go to the scrn tag and go to meta editor. find the spawn coords somewhere in that list for the headlong cone (again i cannot remeber what pallet it will spawn under, someone may be able to fill you in) and you will see all your chuncks for the cones. go though the chunck list and move each cones z spawn up 1 whole digit. so if the first cone chunck you see has the z-coords of say -9.456743 then the cone chunck after that one would be -8.456743. do this for evey spawn. check the bsp viewer and you should see them all piled upwards.

2: alot easier, go to the bsp viewer, astertain which cone you actually cloned by using the process of elimination. click each cone twice (once to selct the whol bunch of them and again to deselect only one cone) if the cone has a red rectangle around it on the first click but it then disappears, that is not your cloned cone. if it has a red rectangle around it on the first click, and continues to have a red rectangle around it on the second click, that is your cloned road cone.

also, make sure in the bsp viewer that you select a spawn to appear. in other words, if you wanted to say view the player spawns on the map, make sure the "player spawns" checkbox has a check in it. i hope this last paragraph is not your problem cause i just typed all this stuff for nothing.

if it still doesnt work even after all this stuff, you did something wrong.

Posted: Sun Aug 26, 2007 2:37 pm
by newbymodder
change the html of it from bloc to scen then place there where you want wala you have cones

edit let me make this more clear

go to the bloc change it to a scen then they will appear put them where you want then change them back because scen will show up in the bsp veiwer bloc's usually do but idk why cones odn't

Posted: Sun Aug 26, 2007 3:34 pm
by flip_skater14
^^thanks everybody now i can do it.