Page 1 of 1

Duplicating Weapons

Posted: Sat Aug 25, 2007 5:43 am
by Unilat
Im positive this can be done, but however when I do this for my new mod,my beta testers get blue screen or cant join at all, let alone hear anything i say.

Should I be recursively duplicating to fix this problem?

Posted: Sat Aug 25, 2007 5:52 am
by koekoek
Via netgame equipement my friend.

Posted: Sat Aug 25, 2007 6:00 am
by Unilat
No, as in I need to duplicate the smg to inject a new model onto the new one, therefore preserving the original.

Posted: Sat Aug 25, 2007 6:21 am
by koekoek
Do what you always do and fix the system link with entity.

Posted: Sat Aug 25, 2007 6:28 am
by Unilat
So duplicate the weapon or duplicate it recursively. Just to let you know telling me to do what i always do isnt much help, considering I havent done it before and thats why Im asking :wink:

Wont fixing system link screw something up since its a bsp conversion as well as model injections and other things added to the map?

Posted: Sat Aug 25, 2007 6:30 am
by koekoek
Bsp!!!
Why don't you say that a bit earlier.
Bsp conversion is impossible to do in live or xlink.

Posted: Sat Aug 25, 2007 6:31 am
by koekoek
sorry for double post.
but just make sure your tester has the exact same modded map as you do.
And it will work.
I think :?

Posted: Sat Aug 25, 2007 6:34 am
by Unilat
I had duplicated a weapon earlier and we had horrible connections, so I gave him the same exact patch that I had on my map and yet we still lagged and he wouldnt be able to join the game.

Posted: Sat Aug 25, 2007 6:46 am
by koekoek
The lag is easy to solve.
Go to the netgame equipement part in the meta editor and set the max on map to 100 for al equipement.

Posted: Sat Aug 25, 2007 7:44 am
by Unilat
No offense, But Im almost positive this is not the reason. Its apparently because of the way the weapon is being duplicated.

Does anyone know why it would be this way?

Posted: Sat Aug 25, 2007 8:32 am
by turk645
When you dupe certain tags, like the weap, vehi, bloc, etc, it breaks the system link compatibility. This means that they wont be able to join when if you started the game after its been started and if they do get in there are inconsistancies between the two of you. If you have the latest version of entity there is an option to fix system link.

Posted: Sat Aug 25, 2007 8:39 am
by Unilat
So the fix system link will be able to fix it if I duplicate weapons? Should I only do that once the map is finished, or can I fix it as many times as possible after each update I make and need to test?

Posted: Sat Aug 25, 2007 9:17 am
by koekoek
As many times you want.
You see i was right about the system link. 8)

Posted: Sat Aug 25, 2007 9:35 am
by OwnZ joO
You can do it as many times as you need.