Incorrect Model InGame

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Unilat




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Incorrect Model InGame

Post by Unilat »

Im in the process of remodelling all covenant weapons for a mod I hope to release. However, you know how when you think you got the model just right and you inject it and it turns out its not quite what you wanted? Well thats my predicament here. I dont want to inject another model onto the map with the current one already there. It wouldnt be bad technically, it just increases the size of the map. Is there any way to remove models I currently have or just inject over them therefore overwriting?

Ive already got a few models in the map and I dont have a near-recent backup with the last model injected, which would be a good idea to do after each model is finalized in game. *slaps face*
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Tain7ed





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Post by Tain7ed »

Well if models are all youve done you could build all the models into another map then inject this one into a clean map.
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Unilat




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Post by Unilat »

All im saying is its not that big of a deal to keep the one I have in. However it would make the map just a little bit bigger. Its the fp model that I want to redo for one of my weapons and move it down a little bit.

Also Im having trouble with that same model. When you reload, the reload animation makes two models. One follows the correct path of the hand and the other moves but in a different position, so it looks like you are holding two guns. Its not that noticable but if you look you see two gun stocks, as well as your hand on a seperate grip behind the one in front.

Anyone have this trouble?

EDIT: I am now having trouble with another model. I injected over the battle rifle because thats what I remodelled with and I wanted it to use the proper shaders. However, I swapped the model with the plasma rifle. It looks fine in third person, however first person it is gone. I believe it is because it has no shader. But in the model viewer, it does have a shader. What exactly is going wrong? I swapped the model references in the weap tag as well as the hlmt and only changed the jmad to that of the smg.
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CaptainPoopface




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Post by CaptainPoopface »

I think the FP models disappear as a sign that you've committed some kind of contradiction with the jmads. That is, you've queued animation calls such that a given bone/marker would have to be doing two things at once (a big no-no in linear space-time). I ran into this problem very recently while trying to jury-rig some jmads. It's probably not a shader problem, unless you've inadvertently nulled just the FP shaders. I'm thinking your arms are disappearing because the system doesn't know how to fire an smg when you're actually holding a plasma rifle.

I had thought the FP animations were essentially just movies, and you could mix and match them however you might like, such as making all your melees be sword melees, regardless of what gun you're holding or whether you have a sword. But it's a sophisticated system that coordinates animations on the fly in quite a realistic fashion. The downside is that you're constrained by the realism.

Soldier Of Light and SnakeJKnight have both written some solid tutorials about jmads, and I believe Turk is the resident expert, if you want to know more.

***If it turns out that I'm wrong about any of this, someone please speak up.

Arms, guns and other appendages and scenery can also spontaneously disappear on certain maps that do no like having machines put in them.
Unilat




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Post by Unilat »

Yes, I am almost positive it is the jmads. However, when I injected over an smg and kept the correct jmads it didnt work. However, I blieve i just contradicted myself..

I injected the model over the battle rifle but switched the model references for the smg, that did also not work. So, I believe that I will have to inject over the plasma rifle and just swap the shaders. Since modelling takes out the bones, all I have to do is make sure I inject it over the plasma rifle and so it registers that model as the plasma rifle, therefore allowing it to cooperate with the jmads properly.

Ill try this and get back to you on the results.

EDIT: It may not have been the jmads. I did save the model as the plasma rifle and inject over the plasma rifle as well as revert the jmads back to normal. This worked very nicely and i fixed the skin so it looks pretty good.

Now all i gotta fix is the double guns when reloading the my grenade launcher?
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Please stop removing my sig. The last mod who edited it said height was 125, and thats what I put.
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