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Need a little help.

Posted: Sun Aug 19, 2007 6:16 am
by phoenix
Is it possible to extract sp or mp bsp ... and is it possible to make the bsp for CE or PC?

Posted: Sun Aug 19, 2007 8:51 am
by Zone 117
Probably, people have already done it.
Post this in the H1 section though, extracting the H2 BSP is the easy part.

Posted: Sun Aug 19, 2007 11:07 am
by phoenix
how to extract it?

Posted: Mon Aug 20, 2007 7:11 am
by phoenix
any ideas?Plzz help me.

Posted: Mon Aug 20, 2007 7:20 am
by AFuzySquirrel
download h2core and then decompile the H2 map. then open the H1 map and decompile that as well. then in your h2c folder go into the H! folder and open a file called **H1 MAPname**.scenario. open it in gurilla. then go down to SBSP and expand it. then browse for the H@ maps sbsp and lighmap.

not sure if it will work but give it a try :D

Posted: Mon Aug 20, 2007 7:23 am
by Rockymods
There's a program that lets you extract it in a .obj form. Halo 2 bsp explorer... If you download the "UMP" program I know it has it. I'm not sure if that is what you need for the halo 1 change but that's how to get a form of it out.

Posted: Mon Aug 20, 2007 7:48 am
by SpecOp44
AFuzySquirrel wrote:download h2core and then decompile the H2 map. then open the H1 map and decompile that as well. then in your h2c folder go into the H! folder and open a file called **H1 MAPname**.scenario. open it in gurilla. then go down to SBSP and expand it. then browse for the H@ maps sbsp and lighmap.

not sure if it will work but give it a try :D
Uhhh, no. :|

Posted: Tue Aug 21, 2007 12:37 am
by phoenix
Hmm entity can too.I have the bsp as model bot idk how to inject it in halo 1 maps,because when i open halo 1 map in entity it says this is an unsupported map file.