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How do you add a weapon spawn to a map?
Posted: Tue Aug 14, 2007 7:52 am
by dan72588
Ok, first off i'm a noob so don't flame me THAT much lol. Anyway, I searched the forums, they said use a chunk adder program to add that weapon to a map. I have chunk adder program, but since i'm noob i have NO IDEA how to use it, and I don't see a place to set the spawn points or anything, I want to keep all the weapons i have on the map plus another one, but I don't know how. Here is the pic of the program i'm using
Try to remember I'm a noob, so step by step would be good for me, LOL
Posted: Tue Aug 14, 2007 7:54 am
by killarzachary
Posted: Tue Aug 14, 2007 8:33 am
by Zone 117
Use
Entity 1.3.9 for chunk cloning, it's the most stable.
- Open your map.
- Go to the scnr tag.
- Right click the grid box in the middle, click chunk cloner.
- Go to the reflexive type you want to clone, in your case it would be
- Netgame Equipment (collection).
- Press the drop down button, selected one of the chunks.
- In the box to the right enter the amount you want to clone.
- Press clone, then press add meta to map.
- You can now open the scrn tag in the meta editor, go to the netgame equipment chunks, and change the newly cloned ones to spawn the weapons you want.
- To place the weapons:
- Go to the sbsp tag.
- Click the blue plus button.
- Then click view bsp.
- Check the Collection check box.
- Find your clump of newly cloned weapons and move them to where you want.
Posted: Tue Aug 14, 2007 9:19 am
by dan72588
I'm sure you explained it well, but there were too many selections and weird language i didn't know like .itmc and all that junk, it's too hard for a noob like me, thanks anyhow