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an idea

Posted: Tue Aug 07, 2007 8:30 pm
by Atticus_Nair
is there any way you can alter the way the oddball gets reset, over a period of time, and add it to another object, like a wepon, or [Bloc]?

Posted: Tue Aug 07, 2007 8:38 pm
by Umbral
There may be, but I am kind of confused about what you are looking for.

Posted: Tue Aug 07, 2007 8:41 pm
by Atticus_Nair
like, is there anyway to make things have a detination time? like a countdown, any sort of thing like that

Posted: Tue Aug 07, 2007 8:44 pm
by Umbral
You can edit re spawn times without modding but yeah you could edit the time it re spawns, or do you mean like a certain time the ball has to get somewhere or what.

Posted: Tue Aug 07, 2007 8:49 pm
by Atticus_Nair
can make an object dissapear from the time it spawns till 15 seconds is up, and it goes poof, and another question, how do you make things look camoflauged all the time

Posted: Tue Aug 07, 2007 9:32 pm
by newbymodder
to make it looked camouflaged you need to mess with the shaders of what you want to be camo

Posted: Tue Aug 07, 2007 9:44 pm
by Atticus_Nair
newbymodder you knwo how i would go about making something have a timer, then it blow up?

Posted: Tue Aug 07, 2007 9:49 pm
by newbymodder
well if you want a skull to blow up change the look of the plasma nade or frag grenade to a skull and some where in the tag you can change it to where it blows up at a certain time thats if you want to be able to throw stuff like that for it to be just sitting there and blow up id say use the bomb and change is modle to what ever you want like a skull and try looking in the bomb tags for its detonation timer and messing with it how you want but i have no clue where in the tags its loacated

Posted: Tue Aug 07, 2007 10:26 pm
by Atticus_Nair
i dont reeally want to make a oddball blow, i was just using it as a base on my theory, but like say in halo 3 if you have the bubble shield, does it stay spawned in game forever, no ... it has a timed depletion, it dies/goes away when it supposted to, is there anyway to incorirate that into another thing, like and object spanwned on the map, can you make it have a timer from the time it is spawned, oh lets say 15 seconds from then is goes poof? ive been searching and searching, and notheing, i now the guys making Halo 3volved know how, i wish they would tell me :|

Posted: Wed Aug 08, 2007 5:15 pm
by newbymodder
to do that you would have to change what ever you want to the bomb and then model it to say like a rock or what ever then find the timer tag i don't really know how but thats my theory only thing with that is you have to be playing bomb for it to work. but the halo 3evolved guys are using the sheild bubble as a grenade so it has the explosion and you carry it with you and im pretty sure you can change when or how long a grenade lives in its tags to have it spawn on the map or be part of the map it would have to be the bomb and you would have to play bomb for it to work i don't think you can link explosion tags like that to part of the scenery but i don't know for sure

exactly what was your idea no one is going to steal it im just curious if you wanted like bombs to spawn on map that explode at a certain time or w/e+

Posted: Wed Aug 08, 2007 5:22 pm
by Atticus_Nair
i kinda was doin a thing like the trip mine in halo 3, but i cant figure it out. I was goin to model the frag to look similar, and make it blow up after like 15 secs

Posted: Wed Aug 08, 2007 6:04 pm
by CaptainPoopface
What you are trying to do sounds very easy. Go to the [proj] tag, find the frag grenade, and set its arm time/minimum/maximum explosion delay to whatever you want. Then swap the [mode] of the frag grenade to whatever you want it to look like.

But this is not a trip mine. It's a grenade with a 15 second delay, and anyone who is not within the blast radius at EXACTLY 15 seconds will be spared. It has no proximity detection.

Vehicle mines can be rigged by setting the health of the Zanzibar fusion cores to -1, but they won't work for bipeds. I am working on a biped-activated trip mine such that when you step across a beam, you go kablooey. I have already rigged proximity land mines that kill bipeds only, although they have their own quirks. Check the download section for "proximity mines on Zanzibar."

In the future, please describe your problem/question in the subject, instead of being vague.

Posted: Wed Aug 08, 2007 6:08 pm
by newbymodder
CaptainPoopface wrote:What you are trying to do sounds very easy. Go to the [proj] tag, find the frag grenade, and set its arm time/minimum/maximum explosion delay to whatever you want. Then swap the [mode] of the frag grenade to whatever you want it to look like.

But this is not a trip mine. It's a grenade with a 15 second delay, and anyone who is not within the blast radius at EXACTLY 15 seconds will be spared. It has no proximity detection.

Vehicle mines can be rigged by setting the health of the Zanzibar fusion cores to -1, but they won't work for bipeds. I am working on a biped-activated trip mine such that when you step across a beam, you go kablooey. I have already rigged proximity land mines that kill bipeds only, although they have their own quirks. Check the download section for "proximity mines on Zanzibar."

In the future, please describe your problem/question in the subject, instead of being vague.
ya i was just about to post that i like those mines man

Posted: Wed Aug 08, 2007 6:10 pm
by Atticus_Nair
CaptainPoopface wrote:What you are trying to do sounds very easy. Go to the [proj] tag, find the frag grenade, and set its arm time/minimum/maximum explosion delay to whatever you want. Then swap the [mode] of the frag grenade to whatever you want it to look like.

But this is not a trip mine. It's a grenade with a 15 second delay, and anyone who is not within the blast radius at EXACTLY 15 seconds will be spared. It has no proximity detection.

Vehicle mines can be rigged by setting the health of the Zanzibar fusion cores to -1, but they won't work for bipeds. I am working on a biped-activated trip mine such that when you step across a beam, you go kablooey. I have already rigged proximity land mines that kill bipeds only, although they have their own quirks. Check the download section for "proximity mines on Zanzibar."

In the future, please describe your problem/question in the subject, instead of being vague.
thatnk you man, im glaad someone knew, not sayin newby didnt, he was goning to post it tho :D thanks, Both of you