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Giving AI To Turrets
Posted: Mon Aug 06, 2007 8:52 pm
by Fleabag77
Possible?
Re: Giving AI To Turrets
Posted: Mon Aug 06, 2007 9:29 pm
by Gumbo
Well I wouldn't know about stand-alone turrets, but if it were me, I'd just put in a human or something.
Posted: Mon Aug 06, 2007 9:34 pm
by Fleabag77
I want stand-alone turrets, thanks.

Posted: Tue Aug 07, 2007 5:43 am
by -Legendary-
Yea, It's possible. Somebody did it on foundation. He spawned AI flood on it, then nulled out there body so you couldn't see them.
Posted: Tue Aug 07, 2007 7:29 am
by blackdiamond
make a grunt on a turret, change the string id to the fixed/plasma/turret one and null out the grunt's udlg and hlmt and make sure he spawns with the turret. you have to do all that ai stuff too, though.
hey, that could make like an automatic turret say, on a huge space ship you say, spawned in the sky, so that it could shoot at you! that would be cool
Posted: Tue Aug 07, 2007 12:25 pm
by Fleabag77
That seems fairly improper...but it still has the same result, so I'll try it. Thanks!
Posted: Tue Aug 07, 2007 12:43 pm
by halo0001
also make sure to run yelo with ai in mp enabled
Posted: Tue Aug 07, 2007 2:10 pm
by blackdiamond
i dont know what the heck you mean by improper
Posted: Tue Aug 07, 2007 2:32 pm
by Tural
Messy. Not a simple way of doing it. Faking it. Etc.
Posted: Tue Aug 07, 2007 4:09 pm
by Fleabag77
Precisely.
Posted: Tue Aug 07, 2007 4:25 pm
by Sgt.Peppers
There is really no way of giving AI to a turret (from what I know), your best bet is to have a biped controlling the turret, then just nulling their HLMT's out.
Posted: Tue Aug 07, 2007 4:25 pm
by Fleabag77
I figured. Oh well, thanks for your help.
Posted: Tue Aug 07, 2007 4:28 pm
by CptnNsan0
you could inject a bipd then change the bipds hlmt to the turrets and make them stationary....the other idea is probably better though.
Posted: Tue Aug 07, 2007 4:42 pm
by DrXThirst
[disagree]
How To Add AI Turrets[/disagree]
Posted: Tue Aug 07, 2007 6:29 pm
by bibbit
blackdiamond wrote:make a grunt on a turret, change the string id to the fixed/plasma/turret one and null out the grunt's udlg and hlmt and make sure he spawns with the turret. you have to do all that ai stuff too, though.
Those are just about the same general method. snakejknight's tut is improper as well.
Posted: Tue Aug 07, 2007 10:56 pm
by Fleabag77
Yeah, it's the same concept. Thanks for the link, though.