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How much you know about the SSCE tag ?

Posted: Mon Aug 06, 2007 11:55 am
by DoorM4n
What's up fellow Halomodderins!

Alright, I'm working on sound scenery right now and I've gotten to the point to where I can spawn my "sound scenery" anywhere I want it. However, it kinda sucks because if I play a song and jump into the "line of sight" of the sound scenery, the music plays. When I move out of the "line of sight" and then jump back in, the song starts from the beginning!

That is actually not my problem though. :P I would like to beable to walk into a room and hear the music on a certain floor of the building. So basically, I walk into the library of lockout and music instantly play. However, the particular spot I am putting the sound scenery in does not have it's own "Looping Sound" (Which is the reason I put the Sound Scenery there)


Hopefully you understand so far!

So the deal is, I would like to extend the "line of sight" of the sound scenery so whenever I walk into that room, the music starts playing. The line of sight for the sound scenery right now is probably the size of a warthog or tank. I just need to extend that line of sight so it covers more surface area in which I would be able to cover the entire room.

I have already searched all .ent and .ifps and (the unexisting .xml) of the ssce tag and all I find are unknowns. After editting the unknowns for a while, no noticable changes have occurred.


Feel free to ask me re-type something if you are a bit confused.

Posted: Mon Aug 06, 2007 12:38 pm
by neodos
I don't know too much about ssce, but i have something that could help you, on the sbsp meta you can find SID or strings of sound environements names, which are probably pointing to an ssce tag and are only "applied" to a part of the sbsp, remember for weather you can apply to some parts of the sbsp just like when you extract the mesh, the sbsp is divided on many parts.

Posted: Mon Aug 06, 2007 12:53 pm
by DoorM4n
Actually, after more experimenting, I think the situation lyes in the lsnd tag. Here goes more testing!

Posted: Mon Aug 06, 2007 3:49 pm
by xzodia
well theres a chance ssce has a standard header in which case it would be a simple matter of increasing the bounding radius

Posted: Mon Aug 06, 2007 3:55 pm
by Anthony
give me a specific tag to check in and ill use the H2EK to check

Posted: Mon Aug 06, 2007 5:49 pm
by DoorM4n
Lockout - sound\ambience\sound_scenery\lockout_offinthecanyon\lockout_offinthecanyon

Thanks for the help :)

Posted: Mon Aug 06, 2007 6:26 pm
by xzodia
i just checked it the old fashioned way ssce version 0.9 is now up at http://plugins.pheonic.co.uk/?q=node/24

Posted: Mon Aug 06, 2007 6:30 pm
by DoorM4n
OH SHIATT! Dude this is excellent! Thank you very much xzodia! Now time to see if this baby works! :D