How much you know about the SSCE tag ?
Posted: Mon Aug 06, 2007 11:55 am
What's up fellow Halomodderins!
Alright, I'm working on sound scenery right now and I've gotten to the point to where I can spawn my "sound scenery" anywhere I want it. However, it kinda sucks because if I play a song and jump into the "line of sight" of the sound scenery, the music plays. When I move out of the "line of sight" and then jump back in, the song starts from the beginning!
That is actually not my problem though.
I would like to beable to walk into a room and hear the music on a certain floor of the building. So basically, I walk into the library of lockout and music instantly play. However, the particular spot I am putting the sound scenery in does not have it's own "Looping Sound" (Which is the reason I put the Sound Scenery there)
Hopefully you understand so far!
So the deal is, I would like to extend the "line of sight" of the sound scenery so whenever I walk into that room, the music starts playing. The line of sight for the sound scenery right now is probably the size of a warthog or tank. I just need to extend that line of sight so it covers more surface area in which I would be able to cover the entire room.
I have already searched all .ent and .ifps and (the unexisting .xml) of the ssce tag and all I find are unknowns. After editting the unknowns for a while, no noticable changes have occurred.
Feel free to ask me re-type something if you are a bit confused.
Alright, I'm working on sound scenery right now and I've gotten to the point to where I can spawn my "sound scenery" anywhere I want it. However, it kinda sucks because if I play a song and jump into the "line of sight" of the sound scenery, the music plays. When I move out of the "line of sight" and then jump back in, the song starts from the beginning!
That is actually not my problem though.

Hopefully you understand so far!
So the deal is, I would like to extend the "line of sight" of the sound scenery so whenever I walk into that room, the music starts playing. The line of sight for the sound scenery right now is probably the size of a warthog or tank. I just need to extend that line of sight so it covers more surface area in which I would be able to cover the entire room.
I have already searched all .ent and .ifps and (the unexisting .xml) of the ssce tag and all I find are unknowns. After editting the unknowns for a while, no noticable changes have occurred.
Feel free to ask me re-type something if you are a bit confused.