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could someone tell me the exact steps

Posted: Sat Aug 04, 2007 3:40 pm
by CCB_Jahrizzy
well...
how?

Re: could someone tell me the exact steps

Posted: Sat Aug 04, 2007 3:52 pm
by kibito87
CCB_Jahrizzy wrote:well...
how?
Transfer the bus's hlmt over to your map. Swap the warthog's hlmt with the buses.

Posted: Sat Aug 04, 2007 3:52 pm
by StalkingGrunt911
Change the [hlmt] of the Warthog to the bus, then if you want to make it look like your exactly where the bus driver would be at, go to the [mode] tag, select the warthog's tag then edit the marker for the driver.

Posted: Sat Aug 04, 2007 4:28 pm
by DarkShallFall
WRONG!!!!!!!!!!!! He wont get seat markers. Null your warthogs shaders. Then got to the warthog hlmt make the turret into the buses [bloc], Have fun.

Posted: Mon Aug 06, 2007 1:47 am
by swepower
Darkshallfall wrote:WRONG!!!!!!!!!!!! He wont get seat markers. Null your warthogs shaders. Then got to the warthog hlmt make the turret into the buses [bloc], Have fun.
just gott a question....when u change the rurret to tex the buss...the buss iss "sitting" a bit up in the air...like the turret. so how do i move it down?

Posted: Mon Aug 06, 2007 5:17 am
by Alex201
go to the [vehi] tag and change the [riding height] lower. Or follow this tut (more complicated)-
This is a great mod that allows people to drive anything,

What you probably know is that everybody in a modded game without a mod chip can only see projectiles that shoot out of a Plasma Pistol or a Rocket Launcher.
What you probably didn't know is that there is one weapon, than when you change the skin of it, everybody can see the different skin, too. That weapon is the sentinel beam.

First thing you have to do it go to the <weap> tag, and open up the sentinel_agressor. Go to the Dependencies Swapper, and change the <hlmt> tag (objects\weapons\support_low\sentinel_gun\sentinel_gun) to whatever model you want to drive.

So yes, you can drive a mine, an uberchassis, a box, an elite, or a turret. Anything in the hlmt tag.

Next, open the <vehi> tag and open the vehicle that you want to swap to with. Choose banshee if you want it fly, choose ghost if you want it to have a boost, or choose warthog if you want more than one person in it at a time. Open up the Dependency Swapper and change the <weap> there (either banshee_gun, ghost_gun, or warthog horn) to the Sentinel Beam.

Finally, open up the <mode> tag and scroll down until you find a file path in there that begins with [objects/vehicles/*the vehicle you just edited*]. Open every file that belongs to that vehicle in the Dependency editor and Null Out whatever you see it there.

For the banshee or ghost, there are only four file paths that you have to open and then Null out, but for the warthog there is about ten.

Then do the same thing for the shad tag, the lens tag, and the cont tag.

What this does it make every part of the vehicle invisible except for the weapon. And of course, the weapon is a sentinel beam with a different skin that everybody in the game can see.

IDK who made this tut

Posted: Mon Aug 06, 2007 5:59 am
by DJ_Gnomey
Alex201 wrote:go to the [vehi] tag and change the [riding height] lower. Or follow this tut (more complicated)-
This is a great mod that allows people to drive anything,

What you probably know is that everybody in a modded game without a mod chip can only see projectiles that shoot out of a Plasma Pistol or a Rocket Launcher.
What you probably didn't know is that there is one weapon, than when you change the skin of it, everybody can see the different skin, too. That weapon is the sentinel beam.

First thing you have to do it go to the <weap> tag, and open up the sentinel_agressor. Go to the Dependencies Swapper, and change the <hlmt> tag (objects\weapons\support_low\sentinel_gun\sentinel_gun) to whatever model you want to drive.

So yes, you can drive a mine, an uberchassis, a box, an elite, or a turret. Anything in the hlmt tag.

Next, open the <vehi> tag and open the vehicle that you want to swap to with. Choose banshee if you want it fly, choose ghost if you want it to have a boost, or choose warthog if you want more than one person in it at a time. Open up the Dependency Swapper and change the <weap> there (either banshee_gun, ghost_gun, or warthog horn) to the Sentinel Beam.

Finally, open up the <mode> tag and scroll down until you find a file path in there that begins with [objects/vehicles/*the vehicle you just edited*]. Open every file that belongs to that vehicle in the Dependency editor and Null Out whatever you see it there.

For the banshee or ghost, there are only four file paths that you have to open and then Null out, but for the warthog there is about ten.

Then do the same thing for the shad tag, the lens tag, and the cont tag.

What this does it make every part of the vehicle invisible except for the weapon. And of course, the weapon is a sentinel beam with a different skin that everybody in the game can see.

IDK who made this tut
I proved this wrong and many other modders proved it wrong. The sentinel beam doesn't have any diddly squat effects of the non host clients. Never does and until we get a host XBOX to share the entire mapfile, we can't. So indeed yes, I say you are WRONG!!!!!!111

I don't think I need to explain with all the tutorials being posted and the many Many MANY tutorials on matters like this in the tutorials section....

Posted: Mon Aug 06, 2007 8:38 am
by uncutshadow
woah, woah. everyone hold your horses. you couldnt just swap the hlmt for the busses because then you wouldnt even be able to enter it. you could do the turent idea and null the warthog shaders but the you should make it so you cant get in the turrent (if you get in the turrent the bus will look every way you do and the bus will be high above the ground) the only thing i can think of is giving the warthog horn the hlmt of the bus and nulling the warthog shaders.

Posted: Mon Aug 06, 2007 9:56 am
by kibito87
uncutshadow wrote:woah, woah. everyone hold your horses. you couldnt just swap the hlmt for the busses because then you wouldnt even be able to enter it. you could do the turent idea and null the warthog shaders but the you should make it so you cant get in the turrent (if you get in the turrent the bus will look every way you do and the bus will be high above the ground) the only thing i can think of is giving the warthog horn the hlmt of the bus and nulling the warthog shaders.
What's a turrent? :?

Posted: Mon Aug 06, 2007 10:02 am
by uncutshadow
kibito87 wrote:
uncutshadow wrote:woah, woah. everyone hold your horses. you couldnt just swap the hlmt for the busses because then you wouldnt even be able to enter it. you could do the turent idea and null the warthog shaders but the you should make it so you cant get in the turrent (if you get in the turrent the bus will look every way you do and the bus will be high above the ground) the only thing i can think of is giving the warthog horn the hlmt of the bus and nulling the warthog shaders.
What's a turrent? :?
:lol: i was so sleepy at the moment. was trying to say turret