could someone tell me the exact steps
- CCB_Jahrizzy
- Readers Club
- Posts: 146
- Joined: Sun Jul 29, 2007 12:07 pm
- Location: "stranded"
- Contact:
![]() |
could someone tell me the exact steps
well...
how?
how?
Re: could someone tell me the exact steps
Transfer the bus's hlmt over to your map. Swap the warthog's hlmt with the buses.CCB_Jahrizzy wrote:well...
how?

- StalkingGrunt911
- Posts: 3618
- Joined: Wed May 24, 2006 12:30 pm
- Location: Florida!
- Contact:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
- DarkShallFall
- Posts: 1992
- Joined: Fri Jan 20, 2006 2:49 pm
- Location: MI, USA
- Contact:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
just gott a question....when u change the rurret to tex the buss...the buss iss "sitting" a bit up in the air...like the turret. so how do i move it down?Darkshallfall wrote:WRONG!!!!!!!!!!!! He wont get seat markers. Null your warthogs shaders. Then got to the warthog hlmt make the turret into the buses [bloc], Have fun.
go to the [vehi] tag and change the [riding height] lower. Or follow this tut (more complicated)-
This is a great mod that allows people to drive anything,
What you probably know is that everybody in a modded game without a mod chip can only see projectiles that shoot out of a Plasma Pistol or a Rocket Launcher.
What you probably didn't know is that there is one weapon, than when you change the skin of it, everybody can see the different skin, too. That weapon is the sentinel beam.
First thing you have to do it go to the <weap> tag, and open up the sentinel_agressor. Go to the Dependencies Swapper, and change the <hlmt> tag (objects\weapons\support_low\sentinel_gun\sentinel_gun) to whatever model you want to drive.
So yes, you can drive a mine, an uberchassis, a box, an elite, or a turret. Anything in the hlmt tag.
Next, open the <vehi> tag and open the vehicle that you want to swap to with. Choose banshee if you want it fly, choose ghost if you want it to have a boost, or choose warthog if you want more than one person in it at a time. Open up the Dependency Swapper and change the <weap> there (either banshee_gun, ghost_gun, or warthog horn) to the Sentinel Beam.
Finally, open up the <mode> tag and scroll down until you find a file path in there that begins with [objects/vehicles/*the vehicle you just edited*]. Open every file that belongs to that vehicle in the Dependency editor and Null Out whatever you see it there.
For the banshee or ghost, there are only four file paths that you have to open and then Null out, but for the warthog there is about ten.
Then do the same thing for the shad tag, the lens tag, and the cont tag.
What this does it make every part of the vehicle invisible except for the weapon. And of course, the weapon is a sentinel beam with a different skin that everybody in the game can see.
IDK who made this tut
This is a great mod that allows people to drive anything,
What you probably know is that everybody in a modded game without a mod chip can only see projectiles that shoot out of a Plasma Pistol or a Rocket Launcher.
What you probably didn't know is that there is one weapon, than when you change the skin of it, everybody can see the different skin, too. That weapon is the sentinel beam.
First thing you have to do it go to the <weap> tag, and open up the sentinel_agressor. Go to the Dependencies Swapper, and change the <hlmt> tag (objects\weapons\support_low\sentinel_gun\sentinel_gun) to whatever model you want to drive.
So yes, you can drive a mine, an uberchassis, a box, an elite, or a turret. Anything in the hlmt tag.
Next, open the <vehi> tag and open the vehicle that you want to swap to with. Choose banshee if you want it fly, choose ghost if you want it to have a boost, or choose warthog if you want more than one person in it at a time. Open up the Dependency Swapper and change the <weap> there (either banshee_gun, ghost_gun, or warthog horn) to the Sentinel Beam.
Finally, open up the <mode> tag and scroll down until you find a file path in there that begins with [objects/vehicles/*the vehicle you just edited*]. Open every file that belongs to that vehicle in the Dependency editor and Null Out whatever you see it there.
For the banshee or ghost, there are only four file paths that you have to open and then Null out, but for the warthog there is about ten.
Then do the same thing for the shad tag, the lens tag, and the cont tag.
What this does it make every part of the vehicle invisible except for the weapon. And of course, the weapon is a sentinel beam with a different skin that everybody in the game can see.
IDK who made this tut
Ah fudge, I can't get my pic to work. I need to llearn more BBCode. Eithier that or figure out a way to enable HTML.
HTML is disabled on this board. It's simple to add a picture. Just put [img]UrlGoesHere[/img].
HTML is disabled on this board. It's simple to add a picture. Just put [img]UrlGoesHere[/img].
I proved this wrong and many other modders proved it wrong. The sentinel beam doesn't have any diddly squat effects of the non host clients. Never does and until we get a host XBOX to share the entire mapfile, we can't. So indeed yes, I say you are WRONG!!!!!!111Alex201 wrote:go to the [vehi] tag and change the [riding height] lower. Or follow this tut (more complicated)-
This is a great mod that allows people to drive anything,
What you probably know is that everybody in a modded game without a mod chip can only see projectiles that shoot out of a Plasma Pistol or a Rocket Launcher.
What you probably didn't know is that there is one weapon, than when you change the skin of it, everybody can see the different skin, too. That weapon is the sentinel beam.
First thing you have to do it go to the <weap> tag, and open up the sentinel_agressor. Go to the Dependencies Swapper, and change the <hlmt> tag (objects\weapons\support_low\sentinel_gun\sentinel_gun) to whatever model you want to drive.
So yes, you can drive a mine, an uberchassis, a box, an elite, or a turret. Anything in the hlmt tag.
Next, open the <vehi> tag and open the vehicle that you want to swap to with. Choose banshee if you want it fly, choose ghost if you want it to have a boost, or choose warthog if you want more than one person in it at a time. Open up the Dependency Swapper and change the <weap> there (either banshee_gun, ghost_gun, or warthog horn) to the Sentinel Beam.
Finally, open up the <mode> tag and scroll down until you find a file path in there that begins with [objects/vehicles/*the vehicle you just edited*]. Open every file that belongs to that vehicle in the Dependency editor and Null Out whatever you see it there.
For the banshee or ghost, there are only four file paths that you have to open and then Null out, but for the warthog there is about ten.
Then do the same thing for the shad tag, the lens tag, and the cont tag.
What this does it make every part of the vehicle invisible except for the weapon. And of course, the weapon is a sentinel beam with a different skin that everybody in the game can see.
IDK who made this tut
I don't think I need to explain with all the tutorials being posted and the many Many MANY tutorials on matters like this in the tutorials section....

-
- Posts: 447
- Joined: Sat Jul 22, 2006 2:50 pm
- Location: new jersey
woah, woah. everyone hold your horses. you couldnt just swap the hlmt for the busses because then you wouldnt even be able to enter it. you could do the turent idea and null the warthog shaders but the you should make it so you cant get in the turrent (if you get in the turrent the bus will look every way you do and the bus will be high above the ground) the only thing i can think of is giving the warthog horn the hlmt of the bus and nulling the warthog shaders.
What's a turrent?uncutshadow wrote:woah, woah. everyone hold your horses. you couldnt just swap the hlmt for the busses because then you wouldnt even be able to enter it. you could do the turent idea and null the warthog shaders but the you should make it so you cant get in the turrent (if you get in the turrent the bus will look every way you do and the bus will be high above the ground) the only thing i can think of is giving the warthog horn the hlmt of the bus and nulling the warthog shaders.


-
- Posts: 447
- Joined: Sat Jul 22, 2006 2:50 pm
- Location: new jersey
kibito87 wrote:What's a turrent?uncutshadow wrote:woah, woah. everyone hold your horses. you couldnt just swap the hlmt for the busses because then you wouldnt even be able to enter it. you could do the turent idea and null the warthog shaders but the you should make it so you cant get in the turrent (if you get in the turrent the bus will look every way you do and the bus will be high above the ground) the only thing i can think of is giving the warthog horn the hlmt of the bus and nulling the warthog shaders.
