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Big problem, VERY, VERY URGENT

Posted: Sat Aug 04, 2007 1:36 pm
by TimeGlitch
Ok so I have H2Core and H2G, and I followed the steps to do a bsp conversion (SP-MP). I followed THIS tutorial by pokecancer.

1. In H2Core, open a map and choose a sbsp. Click it.
2. Decompile Recursively(Meta/Decompile/Decompile Recursively)
3. Find corresponding lightmap. It should have a similar name. Decompile recursively.
4. Now open the mp map you want to convert to and decompile the map. (Map/Decompile)
5. Open H2G and go to c:\Tags\H2\Scenarios\Multi and find your scenario for the mp map.
6. Find the structure sbsp section and relink the tag references for the sbsp to your sp maps sbsp. Also fix the lightmap reference. Save.
7. Back in H2Core, with your mp map open, select map/rebuilder.
8. Now find the mp scenario we edited. There are also multiple checkboxes of items that you most likely want to transfer with your sbsp conversion. Check whatever you want in the new map and rebuild.
9. Lay out spawns in entity.

Ive done everything in here down to the last word. The map (waterworks) is recognized, and it blanks out of the menu, but freezes upon attempting to actually load the map (leaves me with a black screen)I am using the bsp "deltacontrol_bsp2"...Anyone have ANY idea whats wrong???? Please, I need an answer quickly...

EDIT:

I tried to edit my scnr tag and it gave me an unhandled exception. Im thinking thats not good...

Posted: Sat Aug 04, 2007 1:39 pm
by CptnNsan0
Try nulling out the loop sounds. A lot of times they cause the map to freeze up.

Posted: Sat Aug 04, 2007 1:40 pm
by TimeGlitch
CptnNsan0 wrote:Try nulling out the loop sounds. A lot of times they cause the map to freeze up.
How do i do that?

EDIT:

I tried to edit my scnr tag and it gave me an unhandled exception. Im thinking thats not good...

Posted: Sat Aug 04, 2007 1:52 pm
by SpecOp44
To null loop sound, go to the SBSP tag. Switch to dependencies, and look for LSND values. Null those out.

Also, why the rush?

Posted: Sat Aug 04, 2007 2:01 pm
by TimeGlitch
SpecOp44 wrote:To null loop sound, go to the SBSP tag. Switch to dependencies, and look for LSND values. Null those out.

Also, why the rush?

Gonna be filming tonight...need to get this mod nailed so we can duplicate it with about 5 other maps X(

Im really mad at this point because I finally got it to halfway load, and it black screens. I tried nulling out the sounds, it didnt do anything. Im pretty sure it has something to do with the messed up scnr tag...

Posted: Sat Aug 04, 2007 2:05 pm
by AModderPerson
yeah, I nulled the Lsnds too but it gave me Black Screen still.

Posted: Sat Aug 04, 2007 2:13 pm
by TimeGlitch
Got it working...

I used Ivory tower of all places XD. Dont rebuild map with sound.