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SP-MP Conversion not working

Posted: Fri Aug 03, 2007 10:48 am
by TimeGlitch
Ok im using Entity 1.4.

Im trying to take the sbsp from deltacontrol_03 and put it in gemini so I can play on that map. I save the sbsp meta from deltacontrol recursivley and parsed. I then open up gemini, click on the sbsp for gemini, click build and choose my exported bsp. Once inside the bsp viewer, I move the player spawns around and move all player spawns to a central location. I click save changes, sign the map, and ftp.

No worky.

I resign using Coolmaps resigner. You failed to load the map.

I try again, same thing. You failed to load the map.

The farthest I got was not actually moving any spawn points, and I spawned in the middle of nowhere. But, I could see the injected BSP. However, I couldnt move.

Can someone tell me what Im doing wrong?

Posted: Fri Aug 03, 2007 11:37 am
by Zone 117
Well if you spawned, then it worked. You have to replace the player spawns.

Posted: Fri Aug 03, 2007 11:56 am
by CptnNsan0
See if there is a deathzone. Also using H2C and H2G would work a lot better for that conversion.

Posted: Fri Aug 03, 2007 12:40 pm
by DarkShallFall
Try nulling the sounds and machines from the map.

Posted: Fri Aug 03, 2007 12:46 pm
by kibito87
Darkshallfall wrote:Try nulling the sounds and machines from the map.
I've never encountered having to null out machines to make the map work...

Anyways, try nulling the bsp's looping sounds. (lsnd).

quick tutorial:

1. Open map in entity.
2. Scroll down to sbsp tag.
3. Open tag. Then in middle window right click > Display > idents.
4. Scroll almost to the end of the list, there are the lsnd's.
5. Right click on the lsnd's description and click swap.
6. In the right dropdown box type in nulled out. Then click the swap button.
7. Do that for all the lsnd's and try to load the map.

Don't forget to sign the map.