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collision mods
Posted: Wed Aug 01, 2007 4:56 pm
by happykillmore
How can I make proj's colloide with collision mods? I increased the bounding box of a mach model and edited the coll to match but why won't proj collide with the new coll? Is there a separate bsp for proj collision?
Posted: Wed Aug 01, 2007 5:02 pm
by CptnNsan0
No if your using the proper collision for that machine then your projectile should collide with it and have the impact effect for it. Try rebuilding the machine in entity and check of recursive and parsed.
Posted: Wed Aug 01, 2007 5:06 pm
by happykillmore
ok, thanks man. I'll give it a try... Never have the problem anywhere else just the mach....
Posted: Wed Aug 01, 2007 5:07 pm
by CptnNsan0
Which machine are you using? Does it come with a collision tag? Which way are you spawning the machine? Properly or through ITMC? all of these things would help to know.
Posted: Wed Aug 01, 2007 5:23 pm
by happykillmore
Yes. It has a coll. And it is spawned correctly...
is there is something somewhere else in the bsp? I have edited it and tried several times.