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Permutations

Posted: Mon Jul 23, 2007 9:46 am
by Rockymods
How would I go about nulling a permutation. I believe that is where my catapult problem is.

Posted: Mon Jul 23, 2007 11:14 am
by xzodia
what do you mean by null a permutation?

Posted: Mon Jul 23, 2007 11:58 am
by Agent ME
Nulling a permutation? Permutations aren't dependencies that you null.

Posted: Mon Jul 23, 2007 2:56 pm
by Rockymods
I know that but I don't want them there because I think that is why the catapult duplicates itself 4 times (in the look not spawning)

Posted: Mon Jul 23, 2007 3:23 pm
by xzodia
pics mb?

Posted: Mon Jul 23, 2007 4:26 pm
by Rockymods
http://forums.halomods.com/viewtopic.php?t=63097

The other thread pertaining to this. (Has the pics)

Posted: Mon Jul 23, 2007 9:59 pm
by mr_penguin
delete it in entity's chunk cloner

Posted: Tue Jul 24, 2007 12:37 am
by xzodia
i dont think its the permutations but i honestly have no idea ive never seen anything like it

Posted: Mon Jul 30, 2007 6:13 am
by happykillmore
maybe if you post the mod i'm sure other people could screw with it and find something out.

Posted: Mon Jul 30, 2007 9:29 am
by Rockymods
I would rather not.. Only certain players will be aloud to test play with me before I release it and if I release what is now then there would be no point, although I could just put the model in another map and make a patch for it.

Posted: Mon Jul 30, 2007 9:36 am
by killarzachary
Go into the HLMT for the catapault and make sure theirs not turret or whatever you need removed. The other option I can think of, is in Entitys Meta editor set the VEHC to say nothing it might work.