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Why does my catapult have to be so complicated...
Posted: Fri Jul 20, 2007 10:52 am
by Rockymods
For some reason my catapult always looks like this when I load it! I nulled the attachments but still it looks like this..
How do I stop it from stacking like that... I just want one catapult.
Posted: Fri Jul 20, 2007 5:00 pm
by plattypuss
try using a different shader and using the same bitmap. if you still don't like the way it looks, try swapping the stem's in the shader
Posted: Fri Jul 20, 2007 5:03 pm
by Anthony
plattypuss wrote:try using a different shader and using the same bitmap. if you still don't like the way it looks, try swapping the stem's in the shader
haha, I don't think hes talking about the shaders. I think hes talking about how there are 2. One stacked upon the other.
sorry Ive never really messed with that kinda stuff so I wouldent be able to help ya
Posted: Fri Jul 20, 2007 5:08 pm
by plattypuss
then i dont know
Posted: Fri Jul 20, 2007 5:12 pm
by turk645
did you mess with the weapon of the vehicle at all? The only think i can think of is that the the vehicle weapon has the same hlmt as the vehicle.
Posted: Fri Jul 20, 2007 5:16 pm
by DJ_Gnomey
If I am correct, you used the warthog right? Well if you did, you probably changed the turret's model to the catapult model.
Posted: Fri Jul 20, 2007 5:19 pm
by plattypuss
probably, or the spectre, since the turret is placed a little backward and downwards
Posted: Fri Jul 20, 2007 6:44 pm
by Rockymods
No... I used the wraith and I nulled all the attachments. Tested, it still stacked like that. Btw there are exactly four stacked up if anyone can figure out what the wraith loops 4 times. Now I have reattached the mortar and nulled its shader so I could actually shoot with the catapult. These pictures you see here was when the mortar was nulled including all the other attachments.
Posted: Fri Jul 20, 2007 6:49 pm
by turk645
Strange LOD error?
Posted: Fri Jul 20, 2007 6:56 pm
by Rockymods
If I view it on entity's model viewer it is just the one catapult.
Posted: Sat Jul 21, 2007 2:20 am
by plushiefire
Hey rocky, when i skin the models i have to re inject them, so ill try my best later.

Posted: Sat Jul 21, 2007 9:52 am
by blahblah675
Try nulling the textures that are in the model, then swap the Main shader only
P.s. that looks awsome!
Posted: Sat Jul 21, 2007 11:32 am
by Rockymods
This isn't a shader problem. There are four parts to a wraith
WingL-WingR-Body-Rudders... There are two rudders which make 5 but there are only 4... Anyway, if I could just figure what tag is referring to those I could null them out. But I just can't find it. It is becoming very frustrating.
Posted: Mon Jul 23, 2007 4:25 pm
by ogrish
i made a wraith catapolt too, but im not as far a long as you.
ill look forward to having this problem.
if i find anything to help ill post.
Posted: Mon Jul 23, 2007 9:49 pm
by mr_penguin
try re-injecting the model, but only inject the model on the main part and make the rest of them blank models or very small ones so they don't show up in the game