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entity

Posted: Tue Jul 17, 2007 2:41 pm
by -Treetoad-
Well I'm making a mod that requires me to change the angles of a bunch of machs but before i do, I would like to know what entity screws up so that i Don't mess up my map :)

Posted: Tue Jul 17, 2007 3:14 pm
by newbymodder
new angels like where there positions are in the map because if so ya entity doesn't always work quite right sometimes they spawn sideways instead of up and down i was told darkmatter eliminates that problem

Posted: Tue Jul 17, 2007 3:49 pm
by foxfanatic23I7
This is what I always do.
1. I move the mach to where I want it.
2. I rotate it with the shift key, until I like how it is.
3. Then I save.
4. I rotate with the ctrl key, until I like how it is.
5. Then I save.
6. I rotate with the alt key, until I like how it is.
7. Then I save.
Done.

Posted: Tue Jul 17, 2007 3:58 pm
by newbymodder
i did that once on zanzi because i was making a prison type mod but every time the gates would be crooked when i tried to angel them at say a 65 degree

Posted: Tue Jul 17, 2007 4:13 pm
by foxfanatic23I7
It works for some machs, it doesn't for others.

Posted: Tue Jul 17, 2007 4:29 pm
by newbymodder
o ic but do u think that if i used the darkmatter to set them they would spawn right? i was told by a few people it works better than entity

Posted: Tue Jul 17, 2007 4:38 pm
by foxfanatic23I7
That's right.

Posted: Tue Jul 17, 2007 6:57 pm
by -Treetoad-
Thanks for the advice :)

Posted: Tue Jul 17, 2007 10:46 pm
by fodelement
Dark matter is no way near the right answer. Its bsp controls are horrific and its placement is wayyy off. The best I got so far was using Entity Alpha 1.