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Model faking

Posted: Sun Jul 15, 2007 5:54 pm
by Rockymods
When you extract a model you get all your files and whatever. Now when you go to inject a model usually you use a file replacer and replace the .obj files. Aren't you just able to delete something called "fp_plasma_rifle.gauge.standard[0][0][0].obj" and put your customized model named the exact same thing and have the same result?

Or could someone send me the FP_Rocket_Launcher model. (Unless it is illegal but I don't see how)

Posted: Sun Jul 15, 2007 5:58 pm
by DarkShallFall
Its illegal. And u get a file name like that if u use darkmatter............use entity for model injection.

Posted: Sun Jul 15, 2007 6:34 pm
by Rockymods
I can't use entity. It always gives me an error "error in the application" so I improvised and started using dark matter-changed the files name-injected with entity. But Darkmatter is exporting the rocket wrong and makes my modeller crash when I inject it.

Posted: Sun Jul 15, 2007 8:23 pm
by Supermodder911
use the new entity if that dosnt work i model with 1.39 it works fine with it