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skinning vehicles without shared.map

Posted: Sat Jul 14, 2007 3:39 pm
by crabby
i have shared map im trying to make a mod with skinned vehicles like only on the map,i dont want the skin coming from shared.map other people know how to do it how do i? and i tried duplicating the skin and vehicles dependency swap them and everything it would reellllyyy help!
thanks. :wink:

Posted: Sat Jul 14, 2007 4:27 pm
by tsuchinoko
Okay that doesnt make any sense, can you clarify? If your asking how to skin without shared, you cant. In dot halo, when it tells you that shared wasnt found, it will tell you what folder it looked in. Thats where shared needs to go.

Posted: Sat Jul 14, 2007 4:29 pm
by crabby
you know how people make mods with skinned vehicles?
it dosnt go on the shared map when you apply the patch

Posted: Sat Jul 14, 2007 4:32 pm
by theycallmechad
Shader swap for a shader that uses internalized bitmaps. Swap the bitmap from the original warthog to the new shader (and the bump) and you should have about what you need, provided you used the right shader.

Posted: Sat Jul 14, 2007 4:38 pm
by crabby
ok thanks ill try it out

Posted: Sat Jul 14, 2007 8:01 pm
by Rockymods
No... The easiest and most simple way to do this is to download the Uberbitmap tool. All you do in that is select your bitmap, push a button, and you have your internalized bitm.

Posted: Sat Jul 14, 2007 8:03 pm
by theycallmechad
Yeah, I know of this method, but I thought it referenced the shared.map and mainmenu.map files (though it has been quite a while, so I don't remember fully). My method was merely a way around having to internalize at all, which is what I thought he was asking.

If you can internalize, definatly use the UBT: Lite. It's by far the best internalizer out there.

Posted: Sat Jul 14, 2007 8:05 pm
by Rockymods
Nothing wrong with your suggestion, taking time to help is always a good thing to do.

Posted: Sat Jul 14, 2007 10:50 pm
by crabby
thanks guys it worked ill release my skin soon

yeah

Posted: Sun Jul 15, 2007 10:09 am
by jahrizzy
yeah i just used a bitmap internalizer
thatll do the trick

Posted: Sun Jul 15, 2007 11:27 am
by Ultamis
You could just duplicate the bitmap you want,duplicated bitmaps are automaticly internal.

Posted: Sun Jul 15, 2007 11:29 am
by Prey
Ultamis wrote:You could just duplicate the bitmap you want,duplicated bitmaps are automaticly internal.
I don't think new raw is created though..?