Ok first of all EVERY bipd is a little diffrent so waht is in here might not work
EXACTLY as it was writen but i
do expaint he maddeness and the random numbers and the ones i seam to be pulling out
of my ass.
Needed Stuff
-----------------------
insolence -
www.insolence.epgservers.net
A map to input the Bipd in
A map to get your Bipd from
-----------------------
Making the Bipd In Game
Now first of all insolence doesnt have the ability to make sound work when u move
Bipds or anything for that matter.
There for u have to switch it with something that already has a working sound in the
map or just nothing at all.
I will be putting the grunt over the MasterCheif in coagulation and will be useing
03a_oldmombasa.map for the grunt.
Ok now, Open up Insolence and open both coagulation.map and 03a_oldmombasa.map
Now your will have to open up Bipd in 03a_oldmombasa.map then click AND DRAG grunt
over to coagulation.map, a status
bar will apear. Let this go untill its finished even if it looks like its frozen, usualy
its just working realy hard.
Now u can close 03a_oldmombasa.map
Now we have the grunt in the map but hes never going to appear so now we have to swap him with the Master cheif.
Open up Mastercheif_mp under Bipd. In here u will need to click visable dependencies. In Object Properties change
Mastercheif to Grunt.
There now we have to do things to ensure the game actualy works.
Go to hlmt and find grunt. Open it up and click on the
IFP Plugin - "hlmt" - Edit Mode
this should change it to
IFP Plugin - "hlmt" - Dev Move
After this all dependecies will show up click that and look for the word sound
dialog ... there is only 1 so
its not hard to find. VERY IMPORTENT switch this to sound dialog combat elite_mp.
Now it will work and everything will be good. Right?
sorry but the camera and the sheilds have not been set right so lets do that.
Open Bipd and click on masterchief_mp. In here u will need to set the Standing Camera
Height to 0.28 do the
same for Crouching Camera Height. This number was found by opening the grunt Bipd and
looking at thoughs values.
Now we just fixed the camera and the point in which the defult height of the guns are
fired.
Unforcunitly we got to go back to hlmt and open the
grunt.hlmt and set the plugin to Dev mode again like before. Then change the following
the first 6 to
these values in in order of apperance.
1st unknown ) 40 to 40
2nd unknown ) 35 to 30
3rd unknown ) 6 to 10
4th unknown ) 4.5 to 5
5th unknown ) 2.8 to 2.8
6th unknown ) 1.5 to 1.8
This has fixed some of the problems with life and sheild now click on the unknown 2
under the reflexives menu, set
these to this picture becouse its just to long to type.
http://img357.imageshack.us/img357/8801 ... ues2si.jpg
Basicly i am setting the mastercheift life and sheild
settings from hlmt to the grunts hlmt.
You might notice the fact that i have a null value in there basicly there isnt realy
a sheild for the grunt or a
least none that i could find so u can eather have the MC or Elite sheilds which probly
looks funny i never tested
just for the record (PROVE ME WRONG), or u just leave it null and have there be no
shield animation.
Now at this point the grunt work, the camera is right, and the sheild and life is
correct. The only thing now is
to make ALL the weps work for the bipd.
For this go to
http://www.insolence.epgservers.net/ind ... &Itemid=25
Bipds in vehicles
Ok well with the help of TJ213 i managed to find a way to make any vehicle work with the
grunt at least. This
should work for the jackel to but it might not now the Hunter is fuked becouse it cant
drive anything and its to
fat lol. anyway here we go.
First, go into the vehicle u want to change i will do warthog first then tank. Now open
the warthog under vehi. Then
switch to dev mode again, in this view go under seats and look at the 2nd unknow there
should be warthog_g. Switch this
to ghost_d. Now this makes the drivers seat work. Now there should be a bar above where
u are working that has a 0 in it
click this and change it to 1 this is the passenger seat. change the same spot as befor
to ghost_d.
Ok now passenger seats and driver seats work now the turrets MUAHAHAHaha this was the
hardest part. Go to the chaingun
under vehi go into dev mode and go to seats again. In the exact same place change it
to c_turret_mp_d THIS IS SUPER
IMPORTENT. U HAVE TO MAKE IT c_turret_mp_d otherwise your grunt will go stupid after
u got in. After this your grunt
should be able to get in and out of the chaingun. Go do the same for the gauss hog
turret wial u are at it.
now for the tank its even easyer go to the tank and go to dev mode again and just
switch the same thing we have been
switching to ghost_d.
And by the way if your wondering use the same thing u used for the Chaingun for the
fixed turrets.
well hope u enjoy this tutorial, and some bipd like the hunter have realy realy picky
things like his gun so just
fidle around with it untill u find what works best. OH and i didnt change the shaders
and anything like that. Look
at this for information about that go to this tutorial.
http://www.insolence.epgservers.net/ind ... &Itemid=25
if u are looking at this going **** learn some dam english well sorry
Yah the image is shit size im just taking it off.
THX TO TJ213 FOR VEHI HELP
NOTE* you do need updated plugins
thats what i had