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starting points on maps

Posted: Fri Jul 13, 2007 12:26 pm
by blackdiamond
i just started noticing that in my mod, some starting points for the player on the map are all messed up, one so high i can't reach it with the bsp viewer, and every time i save with entity 1.6, another 1 or 2 show up below or higher. its frustrating, and i can't fix it, i even tried ovverwriteing the starting points in the scnr tag with a fresh headlong, but no luck :cry:

Posted: Fri Jul 13, 2007 1:14 pm
by fodelement
Make entity show only the player spawns, and then select one that is not messed up and the select move all spawns here. It may take a while to fix them, but thats what I would do. :wink:

Posted: Fri Jul 13, 2007 2:00 pm
by blackdiamond
1. its not one, i said that
2. i did that
3. i even selected all spawns so i could see them easier
4. one was up so high it had to be at least 1000 Z coordinates
5. i have just fixed the problem, found out what was wrong