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My models hate me...or they're crazy

Posted: Thu Jul 12, 2007 12:05 pm
by Rockymods
Well here goes...


I have created three models.. A guitar, sword, and staff.

First to inject was the sword (of course over the energy_sword). I use entity to inject it and it works, great news! Now I inject my staff (over the Plasma pistol), the game freezes. Instead of the Plasma Pistol I change the model references of the energy_rifle to the staff. It works! But not how I shaped the staff to be held since it was intended for the PP. Finally I am to the guitar... I inject it- reference the brute shot to the guitar... it freezes.. i reference the plasma rifle to the guitar... It works... But not held the way I modeled it to be. Does anyone know why this happens? Or are my models having a secret grudge against me.

Posted: Thu Jul 12, 2007 12:43 pm
by FFIIMan
change the jmads linked to the weapons to the original weapons jmad that you desired.

In dotHalo you can switch them in the dependency viewer.

I don't know why the models you injected didn't work, maybe they were to big?

Posted: Thu Jul 12, 2007 1:18 pm
by Rockymods
The models do work. Just not over the model I want them to be... I'm not sure how I could phrase that but, let's discuss a one model and a weapon for example

When you say:
change the jmads linked to the weapons to the original weapons jmad that you desired.
Do you mean switch it to a default weapon like the plasma rifle or my model? I never switched the Jmad in the first place.