Page 1 of 1
Map loading
Posted: Wed Jul 11, 2007 8:38 pm
by ThaGreatOne
Well, i did a BSP conversion, and since i was told that in entity UE v1.6, there was a thing that lets you change the map to SP- Single Player Shared (well the size limit of a map..?) and when i go to load the map it doesnt freeze... it just doesnt load. it stays at "waiting for everyone to load the map...."
i checked Single player shared since its the biggest map.
any ideas on how i can fix it to load? thanks
Posted: Wed Jul 11, 2007 9:24 pm
by paulyo90
How long did you let it sit there? Sometimes i can take 5-10 minutes.
Posted: Wed Jul 11, 2007 9:28 pm
by foxfanatic23I7
No, when you choose single player shared, it can take about 3 hours to load. Always choose shared (mp).
Posted: Thu Jul 12, 2007 1:19 am
by ThaGreatOne
ok i clicked on Mp Shared and when i go to load it does the same thing...
Posted: Thu Jul 12, 2007 2:48 am
by UpsetSpy
Some BSPs wont load because they are to far off the originals map "central" point and when you try to spawn outside the maps maximum "range" it will just freeze. (My theory)
What BSP did you convert and what map did you use as the "BaseMap"
Also: When you do a conversion with H2Core the map is automatically changed to a SinglePlayer. Well for me anyways.
Posted: Thu Jul 12, 2007 7:46 am
by ThaGreatOne
i converted scenarios\solo\05a_deltaapproach\bsp_00
it works when i dont check the map type, but when i only add weather, a new sky and a few machs and scenery, the map doesnt load. it stops loading around 96,266KB
Posted: Thu Jul 12, 2007 10:09 am
by UpsetSpy
ThaGreatOne wrote:i converted scenarios\solo\05a_deltaapproach\bsp_00
it works when i dont check the map type, but when i only add weather, a new sky and a few machs and scenery, the map doesnt load. it stops loading around 96,266KB
Are we getting a black screen of failing to load? either way, heres a possible solution.
Many BSPs AFTER you convert them into a map you really need to watch what you add, in my conversion "GridIron", when cloning chunks and adding objects (scen, blocs, machs) would cause the map to give you a black screen. So what I did was injected and cloned everything in H2Gurlla and then rebuilt the map with H2core using the scnr with the injected/cloned objects.
I hope this helps
Posted: Thu Jul 12, 2007 10:12 am
by ThaGreatOne
yea it does thanks, but my h2g always gives me erros when injecting stuff... so ya ill try it.
thanks again