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Trip mine?
Posted: Thu Jul 05, 2007 12:56 am
by YagerX
hey im working on making a trip mine like the one in H3 but i've run into a few...no lots of of problems.
For the model i just compressed the fusion coil into a small square with the fins removed, with several spheres inside to fill in the space (for the size requirement)
First of all, i cant get the mine to explode properly, sometimes if i shoot it, it will explode, sometimes it doesnt.
Next sometimes the "mine" doesnt appear.
uhm perhaps someone could put up a step by step guide?
Posted: Thu Jul 05, 2007 12:48 pm
by preston556
I've done the exact thing that you have and the stupid model won't inject.
Sorry, anyway I think I remember hearing that you can't make the model smaller, only larger. But I believe there is an easy way around that.
Sorry I couldn't do much helping.
Posted: Thu Jul 05, 2007 2:35 pm
by YagerX
well thanks anyways, it said the model injected succefully tho... i just cant get it to function properly

Posted: Thu Jul 05, 2007 3:05 pm
by x13igDudex12
Posted: Thu Jul 05, 2007 3:06 pm
by Tain7ed
yager u need to remodel the collision of the fusion coil to change where u shoot and I dont think the size thing is a factor anymore but I may be wrong
Posted: Thu Jul 05, 2007 3:28 pm
by YagerX
@ x13igDudex12: yea i am... and the posts under it...
@ Tain7ed: what do u mean? do i have to redo the collisions...
Posted: Thu Jul 05, 2007 3:52 pm
by Tain7ed
No theres a tool that will extract the coll model of a tag and let u edit it with a 3d modeler check the utilities section, also theres a tutorial for this in the tutorials section
Posted: Thu Jul 05, 2007 3:54 pm
by YagerX
what dark matter? i used that to extract it and edited it with milkshape (or w/e) and then imported it back with dark matter
EDIT: i would post a screen of my prob but i cant get xored/yelo to work =.=
Posted: Thu Jul 05, 2007 7:14 pm
by JacksonCougAr
your problem is probably in the fact that your trying to change the FUSION_COILS model... change the pallet_model, then relink it in the HLMT of you "trip mine".
Posted: Thu Jul 05, 2007 11:27 pm
by YagerX
uhm i dont think so because coagulation doesnt have fusion coils, so im editing the ONLY fusion coil/trip mine model...