Deflective Surfaces

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Fleabag77




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Deflective Surfaces

Post by Fleabag77 »

I noticed that the walls of the scarab deflect bullets. How can I apply this effect to other surfaces?
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turk645




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Post by turk645 »

:? i figured this out once but i cant remember. It had something to do with numbers, possable enum, that would determain the surface type of an object. I think the string is that you see saying the surface type might be more for reference than purpose. Since i dont remember how to change the indevidual surface type you could just effect the projectile's collision output on its said materials. You just have to mess with the enum, i warn you though that the name they say are different than what actually happens due to a simple order mix up in the plugin.

:P sorry if you dont get any of that.
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blackdiamond





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Post by blackdiamond »

i think i know where this might be. i believe its in the foot tag for the weapon your using, then swap all the effects to the right one in the foot tag, I THINK, but if not that, i believe its a value in the html of things of the vehi, bloc, scen, etc.
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Fleabag77




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Post by Fleabag77 »

turk645 wrote::? i figured this out once but i cant remember. It had something to do with numbers, possable enum, that would determain the surface type of an object. I think the string is that you see saying the surface type might be more for reference than purpose. Since i dont remember how to change the indevidual surface type you could just effect the projectile's collision output on its said materials. You just have to mess with the enum, i warn you though that the name they say are different than what actually happens due to a simple order mix up in the plugin.
I think I understood that. Basically, I need to adjust the projectile's effect on the surface I want to be deflective. The same principle as plasma grenades sticking to certain surfaces (obviously not the same technique)?
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blackdiamond





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Post by blackdiamond »

92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.

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Post by Fleabag77 »

And still no medal below his name, what's up with that? :wink:

Anyway, I tried messing with the beam rifle's proj, and it refuses to deflect more than once. It hits the first wall, deflects, hits the second, and then dissapears. :?
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blackdiamond





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Post by blackdiamond »

ask mr. murder, from his nightwinder mod, he did do that
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Fleabag77




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Post by Fleabag77 »

Yeah, it turns out the plugin was labeled wrong. 4 is indeed reflect.

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Now I just need to slow the projectile down a bit. Thanks for your help, everyone.
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Post by turk645 »

you might need to increase the "health" of the projectile in order for it to bounce farther. A projectile will only go as far as you specify so you have to up the value in order for it to last longer. On a side note its not a smart idea to test this inside a coag base, the bullets went every where.
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Post by Fleabag77 »

Yeah, I increased the life of the projectiles. Strangely enough, I was doing this on Coag.
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Post by MrMurder »

at the bottom of the proj tag are two floats you need to change parallel friction and perpendicular friction set them at 0 then change the explosion to when at rest.
then it bounces like mad and sticks a target to detonate.
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Thanks for your time.
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