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string editing

Posted: Sat Jun 30, 2007 12:06 pm
by x13igDudex12
I remember there was a tool for string editing i downloaded accidently when i was using halo 1. i forgot the name of it, anybody know of it?


cheers.

Posted: Sat Jun 30, 2007 12:08 pm
by Prey
Blu perhaps?

Posted: Sat Jun 30, 2007 12:15 pm
by x13igDudex12
I'll check it, bro.
thanks.

i know i can change strings manually with hex editing, which is what i usually do, but i want to see if theres an easier way.


EDIT:
AHA!
It's perfect, and so easy to use.

Your awesome bro, this is a great tool.
This is going in my little folder of useful devices.

Thanks again.
Cheers.

Posted: Sun Jul 01, 2007 9:57 am
by x13igDudex12
wait, it doesnt work all the time.

i've changed warthog names and stuff like that tons of times and it doesnt show. any ideas?

Posted: Sun Jul 01, 2007 10:06 am
by OwnZ joO
I wrote one that's not completely done cuz I got bored and switched projects, but it functions as far as i know. It doesn't have nice features or display the [x] or press [y] to switch weapons type of stuff, but if you want to just edit the plain text then I could send you mine.

Posted: Sun Jul 01, 2007 10:14 am
by Prey
x13igDudex12 wrote:wait, it doesnt work all the time.

i've changed warthog names and stuff like that tons of times and it doesnt show. any ideas?
Not really.. just understand that by lengthening or shortening a string provokes Blu into shifting quite a lot of map data, so the new string fits nicely.

Try keeping the strings the same length by using [space]'s if they're not working.

Posted: Sun Jul 01, 2007 12:18 pm
by x13igDudex12
yeah thats the same deal i had with hex editing, i just didnt know the same terms applied.

Posted: Sun Jul 01, 2007 9:06 pm
by OwnZ joO
Yeah I made mine shorten it automatically, and it might lengthen it too, i forgot. It's really not feature ritch, but it will work pretty well in my opinion.

Posted: Sun Jul 01, 2007 9:18 pm
by FFIIMan
You could use Alius Bos

Posted: Mon Jul 02, 2007 4:52 am
by ZeroKillerMods
or you could use entity 1.4

goto the MATG tag then the blue cross will light up, then click it and selected unicode editor

Posted: Mon Jul 02, 2007 6:14 am
by OwnZ joO
FFIIMan wrote:You could use Alius Bos
Alius Bos isn't that good, if you changed the length of the map it'll probably not work right. I would either use Blu, Entity 1.4, or I could send you mine if you want it. I haven't tried entity 1.4's, but you might wanna try that before resorting to mine, it's probably more featurefull.
OwnZ joO wrote:Yeah I made mine shorten it automatically, and it might lengthen it too, i forgot. It's really not feature ritch, but it will work pretty well in my opinion.
By shorten and lengthen automatically, that means it will trim whatever you put in to be the same length as the original.

Posted: Mon Jul 02, 2007 7:24 am
by x13igDudex12
i was looking at entity's unicode editor and i was looking at mostly the mainmanu map to see if i could change up some of the words here and there.
but all i found was the stuff naming the multiplayer maps.

Posted: Mon Jul 02, 2007 11:11 am
by FFIIMan
most of the words in the mainmenu are bitmaps.

Posted: Mon Jul 02, 2007 11:15 am
by bibbit
Entity 1.4 is God when it comes to string editing. It's never glitched on me even once.

Posted: Mon Jul 02, 2007 11:54 am
by x13igDudex12
FFIIMan wrote:most of the words in the mainmenu are bitmaps.
Not all, but some.

You can change such things as the 'Campaign, Xbox Live, Split Screen, Settings' to pretty much anything, but I've been cautious and matching character count.

You can probably even change the error messages, actually once i think about it, only like giant titles are used as bitmaps.

and i have all the entitys, I'm gonna check it to see if 1.4 can edit strings the way i want them, thanks.

Posted: Mon Jul 02, 2007 12:10 pm
by Prey
Understand that shifting mainmenu data will corrupt all your maps; as they reference bitmaps and the such from the mainmenu.. so obviously with the bitmaps in a different location...

Posted: Mon Jul 02, 2007 12:23 pm
by x13igDudex12
Yup, thats what I'm scared of, I'm keeping my string editing on my main menu to just the few starting words as well as your nifty menu menu menu which removed the blue background and got my main menu to be nice and colorful.


I just found my entity 1.4 so I'll tell you how it goes.


Wow, you got a point, this is pretty nifty.

But theres one mainmenu string that gives me the chuckles..

"Don't let the door hit ya where the good Lord split ya"

hehe.

Posted: Mon Jul 02, 2007 12:38 pm
by OwnZ joO
If you made some shorter then you could make others longer right? So as long as you can sacrifice it shouldnt be a problem, or you could even reference the unused ones like the live unicode strings if you need to. This is just thinking off the top of my head. If you're worried about shifting, I would be happy to send you mine, it doesn't do any shifting, it keeps it exactly the same.

Posted: Mon Jul 02, 2007 12:58 pm
by Prey
OwnZ joO wrote:If you made some shorter then you could make others longer right? So as long as you can sacrifice it shouldnt be a problem
True, also something i forgot to mention was the padding. The strings are all part of one big table that is padded to 512.. so if you make a string longer, chances are the new characters will just replace some of the padding. Remember though that the padding doesn't go on forever :-/ (you'll know when you've overstepped the mark, it'll take longer to save the string)