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fixed vehicle full rotation

Posted: Thu Jun 28, 2007 3:18 pm
by mr_penguin
how would I make a fixed turret turn all the way around

Posted: Sat Jun 30, 2007 10:58 am
by mr_penguin
anyone

Posted: Sat Jun 30, 2007 11:11 am
by Elite747
Open the vehi tag in the meta editor. There are two values there that stops rotation at a certain point on both sides. (I forget the names, but they are pretty much self-explanatory.) Just make those values 0.

Posted: Sat Jun 30, 2007 11:16 am
by mr_penguin
that only allows the HUD to turn all the way around, the turret still stops turning at a certain angle

Posted: Sat Jun 30, 2007 11:24 am
by Tural
In the mode tag, there's a maximum look angle value.

Posted: Sat Jun 30, 2007 11:28 am
by mr_penguin
Tural wrote:In the mode tag, there's a maximum look angle value.
sorry for the noob question but where is it located, I can't find it in entity

Posted: Sat Jun 30, 2007 11:34 am
by Tural
It doesn't appear to be mapped out in the Entity plugin.

Edit: Actually, it may not be in the mode. Gah, I've not having an intelligent day. I'll go find it.

Edit 2: May be in the Vehi. Up and down angles are there. I don't know. Just ignore me for today.

Posted: Sat Jun 30, 2007 11:40 am
by mr_penguin
Tural wrote:Gah, I've not having an intelligent day.
I get them too, don't worry about it

Posted: Mon Jul 02, 2007 6:36 pm
by mr_penguin
bump

Posted: Mon Jul 02, 2007 6:59 pm
by x13igDudex12
as much as you want your question answered don't bump a lot. ha.


but I've got nothing to do, ill look it up real quick.


edit:
I'm comparing the gauss turret and the human turret. I see one big difference that might be it.


I'm gonna post again with a picture.

Posted: Mon Jul 02, 2007 7:20 pm
by x13igDudex12
Never mind you cant see it.

Try changing the YAW MIN and YAW MAX of your turret under the Seats in the weap tag to 0.

if not that then copy everything under seats from the warthog turret to the h_turret_ap

Posted: Mon Jul 02, 2007 7:25 pm
by G.I.R.
Don't DP, kay? k.

Posted: Mon Jul 02, 2007 9:48 pm
by Agent ME
Might be something in the HLMT tag.

Posted: Tue Jul 03, 2007 4:58 am
by xzodia
Agent ME wrote:Might be something in the HLMT tag.
whats your basis for that assumsion?

it in the vehi tag...x13igDudex12 may be right

Posted: Tue Jul 03, 2007 7:44 am
by x13igDudex12
i double posted because i had a big picture from entity but got shrunk by my image host. chill bro.


And since he hasn't tested it yet, ill go try it now.