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Thats...not...an...enemy...
Posted: Thu Jun 28, 2007 12:32 pm
by Ultamis
How do I stop that?
Posted: Thu Jun 28, 2007 12:37 pm
by JacksonCougAr
markers; IDK exactly but someone will >_>
Posted: Thu Jun 28, 2007 12:52 pm
by xzodia
that odd...look in the hlmt for the hit box's reflexive it should be empty if to theres ur problem
Posted: Thu Jun 28, 2007 1:20 pm
by Ultamis
Well there are hitboxes,how do I get rid of them?
Posted: Thu Jun 28, 2007 2:02 pm
by Dstin1
im not trying to steal the topic or anything, but is it possible to make it so anything is lock-on-able? because...
Quadwings + Sword = FUN.
haha.
Posted: Thu Jun 28, 2007 2:12 pm
by xzodia
Ultamis wrote:Well there are hitboxes,how do I get rid of them?
just making all the values in the chunks 0 should work
Dstin1 wrote:im not trying to steal the topic or anything, but is it possible to make it so anything is lock-on-able? because...
Quadwings + Sword = FUN.
haha.
well you can give anything a hit box
Posted: Thu Jun 28, 2007 2:46 pm
by Thrasher Alpha
That was somthing in campaign that you were supossed to destroy.
Posted: Thu Jun 28, 2007 2:48 pm
by turk645
xzodia wrote:Ultamis wrote:Well there are hitboxes,how do I get rid of them?
just making all the values in the chunks 0 should work
and if that doesnt work just delete the health reflexive from the hlmt.
Posted: Thu Jun 28, 2007 3:21 pm
by Hucz
Thrasher Alpha wrote:That was somthing in campaign that you were supossed to destroy.
Really? I don't remember doing that part.
Posted: Thu Jun 28, 2007 3:32 pm
by newbymodder
ya the cabels had a hit box on the arbiter lvl on the sacred icon u have to shoot/hit the boxes to turn them so the elevator will move

haha idk how i remember all that
Posted: Thu Jun 28, 2007 3:32 pm
by JacksonCougAr
not destroy; activate >_> You COULD activate it by shooting it though...