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Skinning problem
Posted: Wed Jun 27, 2007 10:16 pm
by Sgt.Peppers
Hey everyone, I'm making a skin for the PR and it shows up fine in first person, however in third person you have to be really REALLY close to the rifle for the skin to show up (like nearly touching it) or it will just be a regular blue PR.
Any ideas?
Posted: Wed Jun 27, 2007 10:19 pm
by JacksonCougAr
LOD
Posted: Wed Jun 27, 2007 11:00 pm
by Sgt.Peppers
JacksonCougAr wrote:LOD
Thanks, what do I do though? I knew it had something to do with the LOD's, but I don't know what to do?
Posted: Wed Jun 27, 2007 11:09 pm
by JacksonCougAr
Uh; I never actually solved this for Oasis but have you tried editing the LOD bitmap? It should be above/below the main gun bitmap. If that fails you could try DISABLING the LOD's... There is a machinema tool floating around that can do that, although you may want to try a different approach first.
Posted: Wed Jun 27, 2007 11:10 pm
by Sgt.Peppers
JacksonCougAr wrote:Uh; I never actually solved this for Oasis but have you tried editing the LOD bitmap? It should be above/below the main gun bitmap. If that fails you could try DISABLING the LOD's... There is a machinema tool floating around that can do that, although you may want to try a different approach first.
The PR is the only one I see that
doesn't have and LOD bitmaps.

Posted: Wed Jun 27, 2007 11:13 pm
by JacksonCougAr
I thought I saw one when skinning it >_> could be wrong though... You DO mean Plasma Rifle, right >_>
EDIT: I checked and realized I may have confused you. Try editing the Plasma_Rifle_Card bitmap >_>
Posted: Wed Jun 27, 2007 11:18 pm
by Sgt.Peppers
JacksonCougAr wrote:I thought I saw one when skinning it >_> could be wrong though... You DO mean Plasma Rifle, right >_>
EDIT: I checked and realized I may have confused you. Try editing the Plasma_Rifle_Card bitmap >_>
Yeah, I have tried editing the card before with no luck

.
Posted: Wed Jun 27, 2007 11:21 pm
by JacksonCougAr
hum hum hum >_> shaders.
EDIT: >_> I need a break from castle building; IM me on AIM: JacksonCougar, or Skype: JacksonCougar. I'll help you figure this one out.
Posted: Wed Jun 27, 2007 11:36 pm
by Sgt.Peppers
JacksonCougAr wrote:hum hum hum >_> shaders.
EDIT: >_> I need a break from castle building; IM me on AIM: JacksonCougar, or Skype: JacksonCougar. I'll help you figure this one out.
Ah, I got it man thanks anyway, you were right it was the plasma_rifle_card, I guess I did something wrong last time.
Thanks, I appreciate all the help.

Posted: Wed Jun 27, 2007 11:40 pm
by JacksonCougAr
lolz np; I was pretty sure it was that because that was the basemap referenced in the LOD Shader for the PR...