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Yelo AI Revision - AI Controls?

Posted: Sat Jun 23, 2007 1:25 pm
by Hucz
Alright, so I have AI Revision up and running, fully working with Xored 2.2 and Yelo. I just need help regarding the AI controls and options in the trainer. I understand MP AI should be enabled in the trainer, but when I load a map, and CTF or Team Slayer options, nothing happens. I join the Spartans team (in this case yellow) and all they do is just stand there. I can kill enemies but no points are added, and for CTF they don't even have a flag. My teamates don't really move, the only spawn once they are ALL dead, and they don't follow the objection. I'm aware that there are other options in the Yelo trainer like "Envy", "Grunt BDay", "Thunderstorm" etc, but what do they all refer to, and why isn't it explained with the Yelo trainer or the AI Revision package? I thought installing this package would enable me to play thourough games of Slayer and CTF/Assualt with functioning AI bots, like the AI Revision promotes.

Posted: Sat Jun 23, 2007 1:27 pm
by newbymodder
ya im having the same problem except my AI won't spawn at all when i enable the AI in yelo? as for the grunt b day skull ect they dont' matter its just hacks all that should matter is the AI but alas idk why its not working i was told that Yelo sometimes messes up when ftp'd using a client like filezilla which i used so mabey its that

Posted: Sat Jun 23, 2007 2:19 pm
by McT0asT
1. I don't think they play objectives with you.
2. You don't get points for killing them.

Posted: Sat Jun 23, 2007 2:58 pm
by Hucz
OK, so I know the options in the trainer are referring to the easter eggs or skulls or whatever, but is this AI Revision mod a little deceiving?

Image

I mean, my AIs mostly stand there and barely do anything unless you go next to them. If there's no kill count and no objectives then isn't just like Campaign?

Posted: Sat Jun 23, 2007 3:12 pm
by McT0asT
You're having problems, they move fine on my Xbox.
As for the picture...
Vehicles-they use vehicles, although I havent seen them drive, I have seen them shoot turrets and the tank.
Weapons-they can use all the weapons
Environment-haven't really seen them hide or anything.

Posted: Sat Jun 23, 2007 3:19 pm
by Hucz
Do you know of any other decent AI mods, preferably one that may include CTF or Assualt gametypes? Or just for any matter, any other AI mods? Thanks.

Posted: Sat Jun 23, 2007 3:21 pm
by XENOMORPH
well, AI in multiplayer isn't just like campaign because more than 2 people can fight the AI! And if the AI MP map works on sys-link, then it's pretty fun to set up a lan party with 16 players and try to fight the AI as they swarm everywhere. As for your AI spawning problem, I can't really find a solution except to ask: Did you disable the auto update? and Did you turn off the Cinematic biped/LODs?

Posted: Sat Jun 23, 2007 3:31 pm
by McT0asT
What you want are "bots". There are not "bots" for Halo 2 that can play gametypes with or against you. AI was never programmed to carry a flag, bomb, ect.

Posted: Sat Jun 23, 2007 3:35 pm
by Hucz
Whenever I disabled the AU, Lockout would show "You failed to load the map." and when I load AI Revision with AU 1.1 it still says I failed to load the map. Also, at the main menu, it says that content I downloaded was damaged, and there's two blank slots where CAMPAIGN and XBOX LIVE would be (above the "Start AI" option). I FTPed AI Revision over onto a clean HD copy of Halo 2 (from my own disk) and followed the instructions perfectly, but I don't think I have a unique problem with the spawning, I'm not really sure what it is, but they take a while to spawn (mostly once they are all dead, they respawn all at once). Is this normal? Any pointers? Thanks for the help guys.

Posted: Sat Jun 23, 2007 3:36 pm
by Hucz
OK, thanks for clearing that part up McT0asT.