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Really, really need a hand here...

Posted: Sat Jun 23, 2007 10:00 am
by tommo120
Ok, i havent been modding for about 6 months now due to xbox issues, now there fixed, ive started modding again :)
I thought i would make a serious mod, so i sat down and got the ideas down blah blah blah...
i was planning on removing the boost on the ghost and i thought i could do it by removing the chunk named 'Boost' in the chunk cloner in Entity..
After i removed it i added the meta to the map, then i struck disaster...
Over 30 000 idents are broken on the ghost, i was sat for 5 minuted holding enter hoping to reach the end of the broken idents but i didnt, i ended up ending the proccess.

Is there any way i could posably restore the ghost without having to click on it?

Thanks in advance

Posted: Sat Jun 23, 2007 10:05 am
by McT0asT
Transfer an entire new ghost over from a different map.

Posted: Sat Jun 23, 2007 10:06 am
by tommo120
McT0asT wrote:Transfer an entire new ghost over from a different map.
I guessed that, but how?

Posted: Sat Jun 23, 2007 10:10 am
by McT0asT
Open a new map, go to the Ghost. On the right side, click Recursive and Parsed, then click Save. Save it to a folder on your desktop. In your map with the bad Ghost, click the Build button, and find the ghost.info you just saved and double-click it. It should build it in.

Posted: Sat Jun 23, 2007 12:31 pm
by tommo120
It doesnt seem to be working, it does some things and says done but then when i select the ghost it still comes up with the broken idents

Posted: Sat Jun 23, 2007 2:20 pm
by McT0asT
Then you will have to start over.

Posted: Sat Jun 23, 2007 2:32 pm
by smokey
That or go to a clean map, find the boost reflexive, copy it to the clipboard, and then add it back to your map.

Youll still have boost, but I think it should undo your mistake. Im not sure...try it.

Posted: Sat Jun 23, 2007 3:14 pm
by tommo120
I'll just restart, its probly for the best