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[bloc]'s not able to move.

Posted: Fri Jun 22, 2007 12:24 pm
by Dstin1
I added a covenant supply crate to this mod I am working on, and I'm trying to make it so it doesn't move no matter what [even if you punch it, throw grenades at it, and so fourth]. I thought I could just increase the weight of the [bloc] to a very high number so it wouldn't move, but I looked for something in the the [bloc]'s tag that defined its weight, and couldn't find anything. I also looked in the [hlmt] and [mode] tags.

Posted: Fri Jun 22, 2007 12:36 pm
by mr_penguin
open ADI and go to the bloc tag and select your bloc. now click on the tag editor and change its heaviness to 0

Posted: Fri Jun 22, 2007 12:52 pm
by Dstin1
my ADI didn't have an updated bloc tag, and I didnt feel like looking for one, so I just duplicated some scenery, replaced the hlmt, and then placed it in the map through the itmc tag, and that seemed to work. but thanks anyways.
:D