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modeling the master cheif
Posted: Wed Jun 13, 2007 1:41 pm
by Dstin1
I've seen a couple mods where people have re-modeled the master cheif's helmet into somthing else (the marine head, and flaming skull). I was wondering if there was a tutorial somewhere on how to do that, because when I tried to just normaly re-model the master cheif, it screwed up his animations, and his body parts werent connected anymore.
Posted: Wed Jun 13, 2007 5:39 pm
by ali954
they didnt "re-model" them. they just injected the head/used the skull and swaped something in the hlmt/mode tag of the mc
Posted: Wed Jun 13, 2007 6:35 pm
by Dstin1
I havent looked at the flaming skull mod yet, but I know for the maskless cheif one, there is a completly new mode for him.
but im thinking your right, so if anyone knows exactly what to swap for the helmet, that would be helpful. thanks.
Posted: Thu Jun 14, 2007 3:05 am
by ali954
no its not. all it is is they nulled sumthin in the hlmt/mode or swapped the ident. i know they had to do more stuff tho to make it turn and move correctly
Posted: Thu Jun 14, 2007 7:32 am
by turk645
all me and shadow lag did for our mods was null out the helmet in the LOD reflexive of the mode and then attach a bloc with the hlmt of what we needed to the head of the cheif. Positioning it to fit is a pain in the butt.
Posted: Thu Jun 14, 2007 11:24 am
by Dstin1
alright thanks. hey turk, would you mind if I used your exact same meta for the flaming skull for my upcoming mod? Im modeling a
Halo 3 spartan helmet for my upcoming mod, and it would be easiest to just replace the skull mode &hlmt tags to get the new mask on there. I'll put you in the credits if you say its alright.
Posted: Thu Jun 14, 2007 1:17 pm
by turk645
go for it, i released for others to use.