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inactive plasmas

Posted: Sat Jun 09, 2007 4:56 pm
by anothermodder
ok, I have seen in a lot of mods where they have a gun fire stickys, but instead of blowing up they just stay there. Does anyone know how to do this?

Thanks.

Posted: Sat Jun 09, 2007 5:21 pm
by DemonicSandwich
Instead of changing a weapons projectile to the plasma granade projectile [proj].
Instead change it to the plasma granade equipment [eqip]

Posted: Sat Jun 09, 2007 9:30 pm
by anothermodder
Sorry. I meant like actual plasma grenades that glow and everything but they don't explode. Should I keep the plasma grenade projectile but null the explosion and damage effects?

Posted: Sat Jun 09, 2007 9:39 pm
by Sgt.Peppers
anothermodder wrote:Sorry. I meant like actual plasma grenades that glow and everything but they don't explode. Should I keep the plasma grenade projectile but null the explosion and damage effects?
You'd have to change the time it takes for it to detonate to something really long, like around 100 or so.

Sorry I can't remember how you do this, I believe you go to the [proj] tag and edit the plasma grenade's detonation time.

Posted: Sat Jun 09, 2007 9:43 pm
by JacksonCougAr
correctomundo! Sounds fun!

Posted: Sat Jun 09, 2007 10:11 pm
by anothermodder
ok I'll try that. thanks for the help guys.

Posted: Sun Jun 10, 2007 5:23 am
by anothermodder
Oh, and one more question how far should i lower the uberchassis so it rests on the ground instead of floating aboye it?

Posted: Sun Jun 10, 2007 8:31 am
by JacksonCougAr
make a new topic...