mod help

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Thrasher Alpha





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mod help

Post by Thrasher Alpha »

i have a mod and i need help with it, its not working for some reson, i signd it and fixed encryption but its still not working... could you fix it or help it please! http://h1.ripway.com/rpgworld/mod.sppf
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Th2mods
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Re: mod help

Post by Th2mods »

Thrasher Alpha wrote:i have a mod and i need help with it, its not working for some reson, i signd it and fixed encryption but its still not working... could you fix it or help it please! http://h1.ripway.com/rpgworld/mod.sppf
Base map?
Are the maps in the TDATA folder? or the maps folder?
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DemonicSandwich




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Post by DemonicSandwich »

A little description MB?
What exactly IS this mod?
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Thrasher Alpha





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Post by Thrasher Alpha »

it was in the right place in the... i forgot wich data but it was the right place... it loads but then the screen goes black...
FOR TURF
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Post by Th2mods »

Thrasher Alpha wrote:it was in the right place in the... i forgot wich data but it was the right place... it loads but then the screen goes black...
FOR TURF
1 more question.... what program did you use to resign your map?
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Post by Thrasher Alpha »

mass resighner i use it in all my stuff even killtrocity and it works
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DemonicSandwich




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Post by DemonicSandwich »

What did you do to the map? in detail...
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Thrasher Alpha





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Post by Thrasher Alpha »

added tombstone sky, odst elite ranger and think its this one >>active scenery
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Post by Th2mods »

Thrasher Alpha wrote:added tombstone sky, odst elite ranger and think its this one >>active scenery
one more question... was it on xbox live?
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Post by Thrasher Alpha »

i dont cheat dude moding on xbox live is not allowed
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Post by DemonicSandwich »

Thrasher Alpha wrote:added tombstone sky, odst elite ranger and think its this one >>active scenery
I don't see any extra tags relating to the odst, elite ranger, nor the new sky.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by Th2mods »

Thrasher Alpha wrote:i dont cheat dude moding on xbox live is not allowed
just making sure, cause this topic sounded kinda suspicious to me
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Post by Thrasher Alpha »

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Post by ScottyGEE »

You see this? Image
Use it next time!
I deleted your other post...
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This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
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Post by Thrasher Alpha »

sorry scot
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Post by Th2mods »

Thrasher Alpha wrote:sorry scot
scott*
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Post by Thrasher Alpha »

woops, but really i game a new link, try the mod and find out whts rong
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Post by DemonicSandwich »

Found IT!

The problem was caused by an icorectly referenced indent in that rocket projectile you cloned.

You set the [hlmt] dependency to a [scen] tag instead of a [hlmt] tag like you should've.
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I haven't played as the elite but that indent was the primary cause of black-screen.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by Ultamis »

lil off topic but still,that sky looks awsome on turf,I want to see it on zanzibar too...
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Post by Thrasher Alpha »

Ok... just one more thing what should i name it? And im going to add something for the best modders... a mod play ground
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