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I need a tutorial or some help please. D:

Posted: Sat May 26, 2007 7:40 pm
by Aj601v2
I've been wanting to add a drivable Phantom into a map for a while now. I've tried adding it in using the way I would add in a Pelican in, but it dosen't work. Can anyone give me a tutorial or a link to a tutorial that tells me how to add in a working Phantom to a map? (It can be anything. MP or Campagin. But please, help me. D: )

Posted: Sat May 26, 2007 8:03 pm
by xXxCocoFangxXx
I found this searching.


How to make a phantom Flyable


What you need
~DoTHalo
~Insolence
~A map, with an injected phantom.
Go into insolence, and open your map with the phantom. Go to the vehi tag and find phantom. Now open its tag and switch to "dev mode" by clicking edit mode.

Now click on the "seats" reflexive, and switch "phantom_d" to "warthog_d"
Look down and you see two "phantom_driver" string ID's. Trust me on this 1, Change them BOTH to phantom_p

Ok, that is done (unless u want passenger seats)

Now go to plugin and switch to the XML plugin, and click on the seats reflexive.
Trust me on these, they work.

Change:
Fire Weapon (H) to True
Disable Seat? To False, if it is on True
Close Door (T) To True
Enable HUD to True
3rd Person View to True
Turret Fire (HW) to True
Driver Seat to True
Vehicle weapon enabled to True
Drive system enabled to True
~Also make sure the top thing says 5.) Driver and is the chunk 0.
Ok, were not done yet we have one thing to do. Close your map and open it up in dothalo. Now go to the vehi tag and find your phantom, and open the tag editor.

Now go way to the bottom of the tag editor, and find the thing that says Seats. Click the dropdown box, and select 0. Now under flags, Uncheck
"Disable Driving???"

Posted: Sun May 27, 2007 9:41 am
by Aj601v2
Thank you so much. I love you. (In the non gayest least homosexual way)
:)

Posted: Sun May 27, 2007 5:05 pm
by xXxCocoFangxXx
lawl


No prob. =]


Did it work?

Posted: Sun May 27, 2007 10:52 pm
by Aj601v2
Yup. Although the sounds didn't transfer and I couldn't shoot the turret. but I think thats a problem on my half. (I probably didn't set some values to true in Insolence.) But yeah, thanks a ton. :)

Posted: Mon May 28, 2007 8:49 am
by xXxCocoFangxXx
Try transferring the Phantom over with Entity UE v1.6.

Remember to check Recursive, Parsed, and Sounds.

Posted: Mon May 28, 2007 3:31 pm
by Aj601v2
Ok, I'll try that. Thanks a bunch man.