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floodlab cmonkeys
Posted: Wed May 23, 2007 1:05 pm
by blackdiamond
how can i get the floodlab cmonkeys into game? i tried headlong, i exracted and injected with entity, the crea cmonkey, then i copied chunks from the scnr tags, and got the creature spawning reflexive, and i set the coordinates in the meta editor for the scnr tag, and walla! NOTHING i dont see them, i even enabled AI in MP with yelo. any ideas?
Posted: Wed May 23, 2007 1:13 pm
by Crazy_Colombiano
there are flood monkeys :O
Posted: Wed May 23, 2007 1:29 pm
by blackdiamond
no, they are in a fishtank and are kind of like those little flood creatures, but in water. anyhow, the bonehead fish from the map deltatowers is good for my mod also
Posted: Fri May 25, 2007 3:09 pm
by plattypuss
umm, i want to do this too, and i sorta looked at some tuts, since im new here. i can switch the shader of something flat. i've known just about enough around here to figure out how to clone chunks, and i tried to get these cmonkeys in the game, but it didnt work. maybe someone could continue trying to crack this code?
Posted: Sat Jun 02, 2007 12:05 pm
by blackdiamond
bump.....
Posted: Sat Jun 02, 2007 12:07 pm
by BADSMILEY
Posted: Sat Jun 02, 2007 12:36 pm
by blackdiamond
i had seagulls before the mod was even started in this mod i'm making, I'm talking about the fish from floodlab, the c_monkeys
Posted: Sat Jun 02, 2007 6:18 pm
by BADSMILEY
blackdiamond wrote:i had seagulls before the mod was even started in this mod i'm making, I'm talking about the fish from floodlab, the c_monkeys
hugh>use the other ambient life with the same mini-tut

Posted: Sat Jun 02, 2007 8:01 pm
by blackdiamond
ok, YOU TRY IT, THEY DON'T APPEAR
Posted: Sat Jun 02, 2007 8:15 pm
by mr_penguin
they appear
Posted: Sat Jun 02, 2007 8:20 pm
by xXxCocoFangxXx
Could someone make a detailed Tutorial, on how to spawn these creatures, and, then add it to the Tutorials forum?
Pics would be nice also. =]
This stuff is amazing.
Posted: Sat Jun 02, 2007 9:30 pm
by Dootuz
I think there AI so you would need yelo but idk
Posted: Sun Jun 03, 2007 5:36 am
by blackdiamond
so, if you use the spawning reflexive in the scnr tag, set the coordinates, get in the crea tag, they spawn? because i can't see anything! I' will try one last time.
Re: floodlab cmonkeys
Posted: Sun Jun 03, 2007 5:53 am
by plushiefire
blackdiamond wrote:how can i get the floodlab cmonkeys into game? i tried headlong, i exracted and injected with entity, the crea cmonkey, then i copied chunks from the scnr tags, and got the creature spawning reflexive, and i set the coordinates in the meta editor for the scnr tag, and walla! NOTHING i dont see them, i even enabled AI in MP with yelo. any ideas?
Do not mod headlong, from experiance i know it it very hard to mod and almost always screws up.
Posted: Sun Jun 03, 2007 8:25 am
by mr_penguin
just spwan them through the itmc tag. Thats how I got fish to spawn.
Posted: Sun Jun 03, 2007 11:38 am
by blackdiamond
i want a fish tank, as in, i want the fish to move around, and by the way, isheadlong hard to control you say?
Posted: Fri Jun 08, 2007 6:21 am
by blackdiamond
bump........
Posted: Fri Jun 08, 2007 1:18 pm
by BADSMILEY
blackdiamond wrote:bump........
use tbeezies tut that he just posted in the tut section doo-da-doo

Posted: Fri Jun 08, 2007 8:01 pm
by blackdiamond
yeah, but it isn't working on headlong
Posted: Fri Jun 08, 2007 9:48 pm
by JacksonCougAr
Try it on another map then.