Page 1 of 1

change warthog mechanics

Posted: Wed May 23, 2007 12:43 pm
by ali954
is there a way to make the back wheels not turn, make the font wheels turn more, and make on the rear wheels drive and the front ones just spin if the hog is moving?

Posted: Wed May 23, 2007 12:55 pm
by Dragonfire
well idk, but i do know how to make a good drifting hog, :D

Re: change warthog mechanics

Posted: Wed May 23, 2007 3:21 pm
by xzodia
ali954 wrote:is there a way to make the back wheels not turn, make the font wheels turn more, and make on the rear wheels drive and the front ones just spin if the hog is moving?
thats the most contradictory sentence ive ever read

Posted: Wed May 23, 2007 5:14 pm
by uncutshadow
so basically you want to have 2 wheel drive instead of all wheel drive?
lmao xzodia

Posted: Wed May 23, 2007 5:47 pm
by ali954
when i said make the back wheels turn i meant like side to side and in they dont turn the vehicle, but they still spin to propel it. yes 2 wheel drive and not all wheel steering only front.

Posted: Thu May 24, 2007 2:31 am
by xzodia
ive done a lot of things to warthogs but ive never suggessfully increased how far the wheels can turn side to side

but you can make the back wheel not rotate by changing there parent bone the suspension, if i recall correctly...

mode tag btw

Posted: Thu May 24, 2007 12:33 pm
by patchesreusch
ther .014 or what ever it is you change it to like .000014 or so

Posted: Thu May 24, 2007 12:52 pm
by ali954
when u say successfully do u mean uve done it? how? and ive changed the parents, first childs, and next sibling to -1 (one at a time) for the tires and engines and nothing happens (except parent moves it to a diff marker).

edit: wat r the i j k w values
patchesreusch wrote:ther .014 or what ever it is you change it to like .000014 or so
there is no such value and if ur talkin about distance from parent that wont do nothing. and wat is that supposed to do anyways?

Posted: Thu May 24, 2007 3:11 pm
by xzodia
"when u say successfully do u mean uve done it? how?"
i mean ive never managed it

"ive changed the parents, first childs, and next sibling to -1 (one at a time) for the tires and engines and nothing happens (except parent moves it to a diff marker)."
try making the engines childs -1, and the tires parent there suspension

"wat r the i j k w values"
vector rotation

Posted: Thu May 24, 2007 3:39 pm
by patchesreusch
thats how u make it so u can drift do it in dothalo

Posted: Thu May 24, 2007 3:43 pm
by ali954
perfect it worked. i did wat u said and then put the tires' xyz and xyz center to the values of the engines'. only prob is that the engines themselves still rotate. and any idea on getting that rear wheel drive and more steering. i tried changing the values of covie max left/right turn, human handling, and turning correction force(that 0.014 value :lol: ) and none of them worked

edit: rechecked the covie max turning and thats wat does it? its just that the wheels dont show that actual angle. p.s. im using ur plugin xzodia and wheel circumference isn't the turning circle, its make the wheel spin, like animation wise (lower the number, the faster the wheels spin, higher, slower)
patchesreusch wrote:thats how u make it so u can drift do it in dothalo
i find dothalo useless now that entity is out. and entity has more values, is easier to use, and opens and all that faster. and that sentence made no sense :lol:

edit: oo the turning correction force? i put it to 0.0014 and it made the warthog like not turn and actually like turn opposite way :lol:

Posted: Thu May 24, 2007 6:33 pm
by patchesreusch
i saw a tut that said to do that once (never tested it)

Posted: Fri May 25, 2007 2:12 am
by xzodia
"only prob is that the engines themselves still rotate"
dont knpw what to do about that other than remove them

"any idea on getting that rear wheel drive"
i dont think its possible due to the nature of the game

"more steering"
*shrugs*

"i tried changing the values of covie max left/right turn, human handling, and turning correction force(that 0.014 value :lol: ) and none of them worked"
ignore the covie values they dont effect the warthog cause its human, turning correction force is kinda strange but it might help u drift with the right value

"rechecked the covie max turning and thats wat does it? its just that the wheels dont show that actual angle."
wat does it do?

"im using ur plugin xzodia"
i guessed from "turning correction force" lol

"wheel circumference isn't the turning circle, its make the wheel spin, like animation wise (lower the number, the faster the wheels spin, higher, slower)"
hmmm...might be "blur speed"

Posted: Fri May 25, 2007 6:11 am
by ali954
the covie max turnin actually allows the wheels to turn more, but the wheels dont look like it (i know becuz i put it up to 150 and try to go the opposite way and it turned like on the back wheel kinda lol)

and its not blur speed. if u set it to like 0.25 (2.75 normally or sumthin) then if ur goin really slow, the wheel spin really fast, and when the wheels get blurry, they are spinning even faster. i think blur speed is the time it takes for the wheels to get blurry when at full speed.

and xzodia, hit me up on aim if u can cuz i got a few other questions and i dont want to get off topic

Posted: Fri May 25, 2007 2:57 pm
by xzodia
i dont have aim, msn me im away from home at the mo, but i'll be home at the end of saturday