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cov_portable_shield

Posted: Sun May 20, 2007 5:09 pm
by blackdiamond
for some reason, i cannot get the cov_protable_shield scenery to headlong, but there is no phmo to it, in other words, i cannot touch it, but i can go through it and see it, like a ghost for instance. here are some pics. this is on deltaaporach


Image

Image

Posted: Sun May 20, 2007 6:18 pm
by mr_penguin
http://forums.halomods.com/viewtopic.ph ... 49&t=29758

Spawning objects that stay still and have collision (like scenery)

Note: For this tut the map must have a machine you're willing to duplicate or sacrafice.

1) Take a machine and set its speed to 0.

2) Swap the machine's Hlmt with the objects Hlmt that you want to spawn.

3) Go to the Itmc Tag and swap one of the itmc's with the machine that is now your object.

4) Now I recomend you FTP you're map and see if the object has full collision and stays perfectlly still.

5) Add chunks to your map and link them to the proper Itmc.

6) Open up entity and move the Objects around (to see where they are you may need to switch the Itmc to spawn a H_turret then switch it back to your machine when you've moved the spawn points.)

7) Sign map and FTP it and enjoy your scenery like objects with collision!

Tip: If the machine has sounds swap them to something like seagulls

Posted: Mon May 21, 2007 3:57 am
by xzodia
you swap the hlmt dependacies not the hlmt itself

Posted: Mon May 21, 2007 12:28 pm
by blackdiamond
i've tried many things, but it's not exactly working. what about that mod on killtrocity that worked?