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Warthog skin help
Posted: Sat May 05, 2007 8:58 pm
by theshadowofx
I've skinned a warthog before, but this time I internalized the bitmaps. The warthog appears black until I'm right right next to it, then it slowly fades to the color I skinned it. Does anyone know how to fix this problem so that the skin is always visible? Thanks for any help.
Shadow
Posted: Sat May 05, 2007 8:59 pm
by G.I.R.
You need the Halo 2 Machinima Companion to fix the bitmap LODs.
Thanks
Posted: Sat May 05, 2007 9:17 pm
by theshadowofx
G.I.R. wrote:You need the Halo 2 Machinima Companion to fix the bitmap LODs.
This did not seem to solve my problem.
Posted: Sat May 05, 2007 10:49 pm
by alby
When saving the .dds make sure you have "Generate MIP maps" checked.
new problems
Posted: Sat May 05, 2007 10:50 pm
by theshadowofx
I tried a different program to internalize the bitmaps this time (entity) and the dothalo to inject the new textures. The halo 2 machinima companion didn't work, so this was my next option. Any more ideas. Here are the results
What is seen from a distance
The hood is what the whole hog should look like.

Posted: Sat May 05, 2007 10:56 pm
by alby
Looks like corrupt bitmaps...Are you saving the .dds as dxt3?
Posted: Sat May 05, 2007 11:01 pm
by theshadowofx
Yeah, dtx3 for all but the hub bitmap, which dothalo said was a dtx5. I didn't generate the mip maps, so I'm doing it now, hopefully that will solve my problems.
Posted: Sat May 05, 2007 11:47 pm
by theshadowofx
alby wrote:When saving the .dds make sure you have "Generate MIP maps" checked.
This is what solved my problems, thanks for the help.
Shadow