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Why won't this effing work?!

Posted: Fri May 04, 2007 9:58 am
by killgore333
I am working on a mod for Campaign. I want to change the Elites into the flood elites for 03a_oldmombasa.map. I have tried several things. Sometimes it would load the map, and sometimes the loading screen would just freeze. I have pulled the Flood elite from several other maps, I even took it from the Single_Player_Shared.map. I have injected the meta each time after transferring the bipd data over.

Is it possible to do the bipd swap?

I also used a clean map each time I tried this, no copies. I really want to make this mod work. By the time I finish it, it hopefully will be an outstanding mod.

Posted: Fri May 04, 2007 10:52 am
by killarzachary
I tried this my self and it didn't work. I tried over 30 or 70 things and it still didn't work. I'm not sure if it possible. I belive the problem is sound corruption though. Also. please don't curse.

Posted: Fri May 04, 2007 11:00 am
by T Beezie
What you will need to do is:

Transfer the char as well as the bipd into your map.
Making sure to null out your new biped's uldg found in the hlmt tag. (Because some sounds will not transfer properly)

You may also have to null out certain prt3s in your biped's newly built effes. Some effects contain sounds, so you will need to search your biped's hlmt and take note of any "new" effe tags that may have been built with your biped.
Once you've found these new effes check out any prt3s that are referenced to the new effes.
(These may contain corrupted sounds, that could cause your map to freeze upon death of the biped.)

Then open the map that your new biped came from with Entity.

Open the scnr tag. Right click in the reflexive viewing window and choose "clone chunk".

Go down to the "Characters" tab, expand the tab and look for the reference for your biped.

When you find your biped, select it and click "copy to clipboard".

Close the chunk cloner.

Now, with Entity still open, open the map you want to spawn your new biped in.

Go to the scnr, re-open the chunk cloner, find the "Characters" reflexive, select it.

Now, press "Add to selected reflex/chunk".
It should pop-up and say "OK" when it is done.

Now you will need to open your scnr tag in Entity's meta editor, scroll down until you find the "AI Squads" reflexive. Go through and swap out any original characters that you wanna switch for your new one.

I hope that helps.

Off topic:
You're from Louisville?! :o
Dude, that's AWESOME! :lol:
I'm in Bardstown! :D

Posted: Fri May 04, 2007 11:14 am
by MilyardoX2
This can work.... I found this out after many trials in my first mod,
Make Sure To Be Viewing The Idents The Whole Time!
PRE-Transfer
Step 1: Open the SP map with the Flood Elite
Step 2: Open the Flood elite char tag
Step 3: null all idents, except Offset 8,16,32 ("Based on char""Biped""Style")
Step 4: Open the Flood Elite bipd tag
Step 5: Change ident "foot" (offset 88) to match the MP_MC or the MP_Elite
Step 6: Open the Flood Elite hlmt tag
Step 7: Null all the udlg idents that you see and all effe idents that you see
Step 8: Transfer the Flood elite char with insolence from the SP map used to your old mombasa map.

After Transfer
Step 1: Open your old mombasa map
Step 2: Open the scnr tag
Step 3: (Show Idents) scroll down until you see the elite char(offset 286596, 286652, 286676, 286684, 286692)
Image
Step 4: change then all to the Flood elite char tag you just added to the old mombasa map.

Posted: Fri May 04, 2007 11:16 am
by killgore333
killarzachary wrote:I tried this my self and it didn't work. I tried over 30 or 70 things and it still didn't work. I'm not sure if it possible. I belive the problem is sound corruption though. Also. please don't curse.
I don't believe saying "effing" is considered using foul langauge.

Thanks for everyone trying to help. I will test these methods and hopefully get this to work.

Posted: Fri May 04, 2007 11:19 am
by MilyardoX2
oh opps didn't see Tbreezies post, both ways should work tho.