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Spawning Scenery
Posted: Wed May 02, 2007 12:35 pm
by blackdiamond
how do i spawn more scenery without sacrificing? i have tried doing this from cloning chunks from another map, but that didn't really work out, it didnt appear... how can i?
Posted: Wed May 02, 2007 12:46 pm
by Tain7ed
You could either spawn them properly or you couldspawn them through itmc
Posted: Wed May 02, 2007 2:34 pm
by blackdiamond
how do i spawn them properly? and if i spawn them through itmc's, would the scenery still move if it did?
Posted: Wed May 02, 2007 2:37 pm
by kibito87
Spawn the scenery through your maps scenery palette and placement reflexives. I do believe scenery will move if you spawn it through the itmc but i'd suggest doing it properly to make sure. Just build your map with the scenery and add a palette chunk and however many scenery chunks you want. Then reference them to your scenery.
Posted: Wed May 02, 2007 2:44 pm
by blackdiamond
if i do that, i'd sacrifice, and plus, it has too many things for it in the palatte, i only want one of it, but if i change it in that palatte, it makes too many. AND I DON'T WANT TO SACRIFICE
Posted: Wed May 02, 2007 7:18 pm
by bibbit
How is that sacrificing? You clone one Palette chunk once, and then clone as many Placement chunks as you want items on the map. That doesnt sacrifice anything.
Posted: Thu May 03, 2007 7:34 am
by blackdiamond
i want two different scenery. the one that is already there that i am cloning, and a new one, but entity doesn't let me choose where the second one goes, i can only change the palatte!
Posted: Thu May 03, 2007 12:33 pm
by bibbit
blackdiamond wrote:entity doesn't let me choose where the second one goes
Did you clone a Placement chunk?
Posted: Fri May 04, 2007 6:09 am
by blackdiamond
YES I CLONED A PLACEMENT CHUNK!!!!!
i just can't change what is placed...
Posted: Fri May 04, 2007 3:35 pm
by bibbit
blackdiamond wrote:i just can't change what is placed...
Okay, bear with me, I'm just trying to help.
Go to the Scenery Placement reflexive in the meta editor. Select the new chunk from the dropdown box (the clone; it should be right below the one you cloned it from). There should be another dropdown box that shows what Palette it is using (i.e. what it will spawn). Change that to what you want to spawn, then mess with the coordinates or use the BSP Viewer to move it where you want. Hope that helps.
If you still need help, I'm here for ya.

I can see your patience is running low, so I'll do my best.
Posted: Sat May 05, 2007 7:26 am
by blackdiamond
sorry if i sound impatient, didn't mean too. i'll try that, but rightnow i've got work to do ALLLLLLLL DAY LONG ( cleaning and painting the huge basement!)
Posted: Sat May 05, 2007 8:59 am
by Th2mods
blackdiamond wrote:sorry if i sound impatient, didn't mean too. i'll try that, but rightnow i've got work to do ALLLLLLLL DAY LONG ( cleaning and painting the huge basement!)
if i understad right, your saying that when you clone it it gives you that exact smae one, and you want a different scenery. just go to the scnr (sbps... dont know what one it is) tag and display ident and find the cloned chunk then swap the ident for the scenery you want
Posted: Sat May 05, 2007 10:44 am
by blackdiamond
ok, you try that and see what happens. you'll see the problem in it.
Posted: Sat May 05, 2007 11:10 am
by smokey
Clone an item collecton and set the ident to whatever scenary you are using. THEN clone a chunk in the netgame equiptment relexive in the scnr tag. after that change the ident of the cloned chuck (in the scnr tag) to your cloned duplicated item collection.
Posted: Sat May 05, 2007 11:40 am
by kibito87
Black, contact me on aim and I'll walk you through this. It seems as though this is getting a little out of hand... as in, it really shouldn't be this hard. So i'll step you through this...I'll be out of work about 7 hours from now...so I'll be on later. Be sure to have Entity 1.3 before we get to work.