Spawning Scenery

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blackdiamond





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Spawning Scenery

Post by blackdiamond »

how do i spawn more scenery without sacrificing? i have tried doing this from cloning chunks from another map, but that didn't really work out, it didnt appear... how can i?
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Post by Tain7ed »

You could either spawn them properly or you couldspawn them through itmc
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blackdiamond





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Post by blackdiamond »

how do i spawn them properly? and if i spawn them through itmc's, would the scenery still move if it did?
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Post by kibito87 »

Spawn the scenery through your maps scenery palette and placement reflexives. I do believe scenery will move if you spawn it through the itmc but i'd suggest doing it properly to make sure. Just build your map with the scenery and add a palette chunk and however many scenery chunks you want. Then reference them to your scenery.
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blackdiamond





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Post by blackdiamond »

if i do that, i'd sacrifice, and plus, it has too many things for it in the palatte, i only want one of it, but if i change it in that palatte, it makes too many. AND I DON'T WANT TO SACRIFICE
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bibbit




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Post by bibbit »

How is that sacrificing? You clone one Palette chunk once, and then clone as many Placement chunks as you want items on the map. That doesnt sacrifice anything.
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blackdiamond





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Post by blackdiamond »

i want two different scenery. the one that is already there that i am cloning, and a new one, but entity doesn't let me choose where the second one goes, i can only change the palatte!
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bibbit




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Post by bibbit »

blackdiamond wrote:entity doesn't let me choose where the second one goes
Did you clone a Placement chunk?
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blackdiamond





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Post by blackdiamond »

YES I CLONED A PLACEMENT CHUNK!!!!!

i just can't change what is placed...
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bibbit




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Post by bibbit »

blackdiamond wrote:i just can't change what is placed...
Okay, bear with me, I'm just trying to help.
Go to the Scenery Placement reflexive in the meta editor. Select the new chunk from the dropdown box (the clone; it should be right below the one you cloned it from). There should be another dropdown box that shows what Palette it is using (i.e. what it will spawn). Change that to what you want to spawn, then mess with the coordinates or use the BSP Viewer to move it where you want. Hope that helps.
If you still need help, I'm here for ya. :wink: I can see your patience is running low, so I'll do my best.
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blackdiamond





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Post by blackdiamond »

sorry if i sound impatient, didn't mean too. i'll try that, but rightnow i've got work to do ALLLLLLLL DAY LONG ( cleaning and painting the huge basement!)
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Th2mods
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Post by Th2mods »

blackdiamond wrote:sorry if i sound impatient, didn't mean too. i'll try that, but rightnow i've got work to do ALLLLLLLL DAY LONG ( cleaning and painting the huge basement!)
if i understad right, your saying that when you clone it it gives you that exact smae one, and you want a different scenery. just go to the scnr (sbps... dont know what one it is) tag and display ident and find the cloned chunk then swap the ident for the scenery you want
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blackdiamond





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Post by blackdiamond »

ok, you try that and see what happens. you'll see the problem in it.
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Post by smokey »

Clone an item collecton and set the ident to whatever scenary you are using. THEN clone a chunk in the netgame equiptment relexive in the scnr tag. after that change the ident of the cloned chuck (in the scnr tag) to your cloned duplicated item collection.
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Post by kibito87 »

Black, contact me on aim and I'll walk you through this. It seems as though this is getting a little out of hand... as in, it really shouldn't be this hard. So i'll step you through this...I'll be out of work about 7 hours from now...so I'll be on later. Be sure to have Entity 1.3 before we get to work.
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