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reversable gate
Posted: Wed May 02, 2007 8:48 am
by blackdiamond
how do i get the zanzibar gate to be reversable?
Posted: Wed May 02, 2007 8:53 am
by JacksonCougAr
Reversable???
You mean closeing/opening?
Probally something in the mach/ctrl tags...
I noticed that zanny gate w/ different ctrl will work as normal 2-way switch...
Posted: Wed May 02, 2007 10:35 am
by blackdiamond
JacksonCougAr wrote:
I noticed that zanny gate w/ different ctrl will work as normal 2-way switch...
zanny? well, whatever you mean, just tell me what to do
Posted: Wed May 02, 2007 1:18 pm
by JacksonCougAr
I couldnt tell you at the moment because I'm still in class but just build in a new ctrl from some other level and link it to the gate...place that ctrl (just replace orginal spawn w/ new ctrl) And test it...it should work...
Posted: Wed May 02, 2007 1:58 pm
by Agent ME
I believe it's either a setting in the ctrl tag or buried in the scnr tag.
Posted: Wed May 02, 2007 3:25 pm
by Dissolution241
Open up Zanzibar in Entity.
Go to the Device Groups in the [scnr] tag.
Select Gate (should be chunk 0).
Where its says "Only Use Once", select False instead of true.
This will make it so you can open it and close it.
Posted: Wed May 02, 2007 7:12 pm
by bibbit
Very helpful, thank you. That is one of the best tuts I have ever laid my eyes upon.
Posted: Wed May 02, 2007 8:54 pm
by Dissolution241
bibbit wrote:Very helpful, thank you. That is one of the best tuts I have ever laid my eyes upon.
Couldn't tell, was that sarcasm or were you serious? lol, if it was serious no problem.
Posted: Thu May 03, 2007 12:29 pm
by bibbit
If it were sarcastic, I'd use sarcasm tags.
[sarcasm]H4XZZOMG that was the worst tut I've ever seen[/sarcasm]